FTL: Advanced Edition News Update

FTL AE - Title2


We’ve been quiet for the last couple of months, but rest assured that’s only because we’re hard at work trying to finish both the expansion and the iPad port. We still do not have a date for when everything will be complete, but we’ll be sure to tell everyone once we do. Until then, we thought we’d share some more details about the new ship systems that you’ll be installing on your Kestrel sometime in the relatively near future.

EDIT: For those new to these announcements, FTL: Advanced Edition is a upcoming free expansion for FTL. It will launch alongside an iPad port (which will require a second generation iPad or newer). We’ll be looking into Android and other touch devices (such as Surface) after the iPad launch. The original announcement with trailer can be found here: http://www.ftlgame.com/?p=598

New Systems & Subsystems:  

The system limits for each player ship will remain the same, with only 8 systems installed at one time. You will have to prioritize which systems you feel work best for your current strategy, and mixing and matching the new and the old creates a lot of fun combinations.  The following are the new systems and subsystems.

Clone Bay


Previously unannounced, the Clone Bay is an alternative to the Medbay. Whenever a crew member dies, a clone is generated to replace them at the cost of losing some of their skills. Without the Medbay, your crew will not be able to heal in the traditional way, although the Clone Bay will heal all crew slightly every jump.  All Type C ships will come installed with a Clone Bay, or you can replace your Medbay from stores for a cost.

Clonebay_fight        Clonebay_off

The goal of the Clone Bay was to really disrupt the core way you play the game.  You’ll be able to send crew off into dangerous situations without fear  of death. Giant alien spiders will no longer be the terrifying, unstoppable force that you’re used to, since the system can simply revive your crew after the event. But, if a stray missile takes out the system mid-clone, you’ll find death can still be quite permanent. And you probably shouldn’t let your crew ponder too long on the fate of their previous iterations.




Designing hacking for FTL was one of the most challenging aspects of the expansion. We’ve gone through many wildly different iterations, but are exceedingly happy with the final version.

At the cost of a drone part, the system allows you to launch a hacking drone that attaches to a chosen system on the enemy vessel. As a passive effect, that system’s doors will be blocked (delaying enemy crew) and you’ll be granted detailed vision of that system. You’ll also then be able to initiate a hacking pulse which affects each system slightly differently. Some examples:

Hacking_weapons      Hacking_shields

Hacking_drones      Hacking_teleport

  • Weapons: The current charge status of the weapon will drain, delaying the weapons from firing.
  • Shields: The shields will drain, giving you a brief moment to get your shots in.
  • Drones: All currently active drones will be stunned for the duration of the pulse with a chance of being destroyed.
  • Teleporter: Immediately force enemy boarders to teleport back to their own ship.

The different uses against different systems, along with the passive obstruction of doors, opens up a multitude of exciting tactical options.


 Mind Control

Mind_base          Mind_fight

The Mind Control system temporarily turns a single enemy into an ally. Upgrading the system will increase the duration of the control as well as providing a health and combat boost to your new minion. You’ll be able to make a boarder temporarily man the weapon system, cause in-fighting on the enemy ship, or lock your teleporter onto your new ally to teleport him into an airless room back on your ship.  The caveat is that Mind Control requires vision of the crew to activate, and the telepathic Slugs are immune to its ability, making nebulae a dangerous choice for those who rely on it.


Backup Battery


Tired of not being able to power the entirety of your fully upgraded ship? Find Zoltans unreliable? Need a little extra power boost in Ion Storms? The Backup Battery makes sure you have the power you need… most of the time. When fully upgraded, the Backup Battery can provide 4 extra reactor bars for 30 seconds but it has a 25 second cooldown between uses. In addition, it takes up a new 4th subsystem slot so it does not use any additional room that would be used for other systems.


Miscellaneous Additions:

Visual Improvements: As we’ve mentioned before, along with the new content we’ll also putting in a host of minor tweaks and improvements to the game. One example would be the new and improved reward boxes, making event outcomes more clear:



Hard Mode: For our more masochistic fans, we’ve also added an additional Hard difficulty to the game. More challenging enemy generation, lower scrap rewards, and other small tweaks should help keep the game interesting for anyone who might be bored of Normal.



One final piece of news. Ben Prunty, FTL’s composer, is doing the soundtrack for a new sci-fi game: StarCrawlers. It’s currently on Kickstarter and looks great. Go check it out:


Published by jarmustard, on February 18th, 2014 at 6:57 am. Filled under: Uncategorized126 Comments

126 Responses to “FTL: Advanced Edition News Update”

  1. first

    Comment by triobot on February 18, 2014 at 7:30 am

  2. yay, hard mode :]
    The clone bay looks really interesting, although it doesnt seem to appealing for boarding strategies since you have to pretty much clone your guys after every fight and they won’t be able to level up their combat skill.

    Can’t wait to play the AE :)

    Comment by YumItsTasty on February 18, 2014 at 8:04 am

  3. Wow, that all sounds awesome. Didn’t even know this was in the works, but cannot wait to try it all out.


    Comment by John S on February 18, 2014 at 8:40 am

  4. YEESSSSSS! HARD MODE! Thank you! After many tens of hours, Normal was a bit “solved”… can’t wait to restore that feeling of chaos and destruction to FTL.

    Comment by William on February 18, 2014 at 8:47 am

  5. You guys are awesome! Great work you’ve done so far! I hope to see a new game from you in the future too :)

    Comment by Nuno Gonçalves on February 18, 2014 at 8:57 am

  6. God this look sooooo great. Hacking and Cloning seem to bring a whole new dimension on the game :)
    Can’t wait to play !!!

    Comment by Mad Progs on February 18, 2014 at 10:00 am

  7. Love the game, have had many hours of fun with it and I can not wait for an iPad version to come out so that I can play this while sitting around an airport.

    Any word on adding a “never ending” game setting where you just keep exploring into space facing more and more powerful ships?

    Comment by Jake on February 18, 2014 at 10:10 am

  8. What about AI improvements? The game needs better AI. Dropping Ion bombs in empty rooms just shouldn’t happen.

    Comment by brx on February 18, 2014 at 11:17 am

  9. Holy scrap. The clonebay’s going to make me completely rethink my strategies. I rely on levelling a particular crew member on a particular aspect & do not believe in redshirts. The clonebay, on the other hand, banks on the crew to be redshirts so…hmm…
    But I hope I’m not the only one with these new stuffs. Can’t wait to face enemies that launches hacking drones on my ship.
    Also, hard mode? [shudders at the same time being excited for the pain]

    Comment by Anistuffs on February 18, 2014 at 11:38 am

  10. Hard mode? Being the spineless wimp that I am I tend to just play on “Easy” and I still get my butt kicked. Anyway, I love your game. I don’t care if you take your time as long as it means you’re giving us something awesome!

    Comment by Ross on February 18, 2014 at 11:40 am

  11. I cant wait to for you to finish this so i can play!!! keep up the good work

    Comment by Fedor on February 18, 2014 at 12:21 pm

  12. This is looking good, but dang hard mode??!! I can barely beat easy XD

    Comment by FableCloud on February 18, 2014 at 1:33 pm

  13. A even harder mode would be really cool, “SADOMASOCHIST”, even harder. With only a shop per sector and higher prices

    Comment by gabboman on February 18, 2014 at 5:02 pm

  14. can you guys implement the achievements into steam? It would be so awesome T_T

    Comment by rocko on February 18, 2014 at 5:27 pm

  15. Can’t wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Comment by Yeysyeys on February 18, 2014 at 8:09 pm

  16. Looks awesome! Another small thing I would love to see is a random option for ship selection :)

    Comment by Nike on February 18, 2014 at 8:31 pm

  17. Hey, looks great. An idea though: when engies are fighting boarding drones, they should fight at x2 strength like a mantis. 10% chance that engy and drone will explode in a hull breach. 3% chance a dead drone will be rebuilt by engy into another engy. Just a thought!

    Comment by Andrew on February 18, 2014 at 8:44 pm

  18. The mind control looks really interesting although they have to careful with it because it could become way to good. However I trust the FTL team to an amazing job.

    Comment by chris on February 18, 2014 at 8:50 pm

  19. Oh my gosh, those new systems! Hard mode! Colour me most excited by this.

    Comment by Michael Darling on February 18, 2014 at 10:34 pm

  20. Backup Battery sounds so awesome that it makes you wonder why it isn’t in the original. :P

    Comment by Dark on February 18, 2014 at 11:26 pm

  21. Looks amazing, thank you for adding additional content for free.Wish you the best with StarCrawlers, it looks very interesting as well.

    Comment by GT on February 18, 2014 at 11:26 pm

  22. You mentioned that the Cloning Bay takes up the Medbay slot, and the Backup Battery takes up the extra subsystem, but what slots do Mind Control and Hacking take up?

    Comment by Rob G on February 18, 2014 at 11:32 pm

  23. The clone bay and mind control systems both sound unimpressive compared to existing systems + hacking/battery. But they sound like they could be interesting to play against.

    The hard mode however, this is amazing. I’ve been needing more challenge from the game. Even without all the new stuff this is great news. Awesome game and thanks for supporting it post release.

    Comment by Nathan on February 19, 2014 at 12:42 am

  24. I’m so pumped for this :D! I can’t for the new scenarios, those are always awesome.

    Comment by Jourdy288 on February 19, 2014 at 1:01 am

  25. Do you guys notice that the pictures showing the featured cloning bay at work is a kestrel with pirate markings on it? Maybe it is a type c, pretty cool sneak peek at part of the layout!

    Comment by sign1000 on February 19, 2014 at 2:14 am

  26. My god. I finally stopped playing! I finally stopped! Why are you doing this to me?!


    Comment by Ephemis on February 19, 2014 at 2:34 am

  27. Love the new expansion ideas. Would love to see some plasma based weapons :D (like lasers with high fire chance.)

    Comment by Ahddib on February 19, 2014 at 3:30 am

  28. omg hard mode really? xD
    I’m really intrested for this update looks fun! And I wanna solve how to unlock the lanius ship! XD :P

    Comment by HurpixHun on February 19, 2014 at 3:39 am

  29. Awesome news! Love your game. Huge fan! If you’re supporting Android, could you support the OUYA as well? It supports mouse input.

    Comment by James on February 19, 2014 at 4:39 am

  30. So the clone bay was the toilet looking thing in the lanius presentation !
    Keep up the good work !

    Comment by Phan on February 19, 2014 at 5:32 am

  31. These changes are looking great!

    Would love to see a way to share high scores with friends though. Taking and sharing screenshots is a little lame :(

    Comment by D4rty on February 19, 2014 at 8:53 am

  32. Whoa Hard mode, awesomewaffles!

    with all these new variables i’ll be chilling on normal for some dozens of hours before attempting it, heh. i think these four additions could double the possibilities of efficient ship builds and i’m already confused – in a good way. i hope the balancing works out. good luck!

    Comment by roger_muppet on February 19, 2014 at 10:20 am

  33. I would love to be able to play all the way through without any killing. Too bad diplomacy wasn’t more of an option in this game.

    Comment by Christopher K on February 19, 2014 at 11:26 am

  34. I know it’s probably never going to happen, but one of these days I would love to see some sort of versus mode. Thanks for the awesome game!

    Comment by Hymanator on February 19, 2014 at 12:20 pm

  35. Hard mode!!! Awesome.

    Hopefully it manages to scale up the difficulty without funneling you into limited ways of playing like some of the mods do.

    Comment by scwizard on February 19, 2014 at 12:49 pm

  36. Oh… uh, yeah! Hard Mode! I can’t wait to try it out, because, uh… normal mode is too easy!

    Comment by Anarchy9 on February 19, 2014 at 1:08 pm

  37. Awesome guys, loved FTL on PC, look forward to it on iPad. Hope you’re not making it too complex for new comers tho… perhaps an option to play the original mode as well?

    Comment by Gary on February 19, 2014 at 2:03 pm

  38. Yes. Yes! YES!
    I absolutely cannot wait! You guys are the best :D

    Comment by Brad on February 19, 2014 at 2:56 pm

  39. I’m disappointed that you choose to prioritize the inferior mobile platform.

    That being said, very excited!

    Comment by fingerboxes on February 19, 2014 at 4:28 pm

  40. Add an option for repainting your vessel :p paintjobs and stuff… cant wait for the update!

    Comment by Def on February 19, 2014 at 9:00 pm

  41. I look forward to finding out more about the new systems. I think I might try a hacker drone and beam weapon combination. The door blocking ability sounds nice since it’d give my two boarders a few extra moments of private time with an enemy crewman.

    The clone bay sounds interesting, but I’m not sure I’d like using it. It would take some getting used to. It’d certainly be nice not to lose anyone to those frelling spiders, though.

    The battery is a good idea, though I wonder about the opportunity cost (scrap spent buying and upgrading it could be spent elsewhere). I’m guessing it’s generally cheaper than upgrading the reactor to make it worthwhile.

    Comment by Bronze Dog on February 20, 2014 at 1:08 am

  42. Really no Steam achievements? I hope not because that will be disappointing for a lot of people.

    Comment by Really? on February 20, 2014 at 1:21 am

  43. @YumItsTasty But who cares about combat skill when you can have zergling rushes?

    Comment by sneakysnake128 on February 20, 2014 at 4:15 am

  44. Hmmm appears to me that the kestrel is a pirate marked ship, just look at the pictures of the ship up there, appears to be pirate markings

    Comment by That One Fellow on February 20, 2014 at 4:19 am

  45. Can’t wait for this! Its awesome you guys are still working on this game, keep up good work :D

    Comment by Vincent on February 20, 2014 at 5:07 am

  46. Will there be any new game modes?

    Quote form Kickstarter FAQ:

    Q: “What about other game modes?”
    A: “There’s a large number of potential game modes for FTL’s style of gameplay. For now we’re just going to focus on our initial plan. If time permits, we’d love to explore other modes in the future (with a Weird Worlds style mode being high on the list).”

    Comment by Vytautas on February 20, 2014 at 5:23 am

  47. Type c kestral is a pirate version you can see the pirate colors

    Comment by Alex on February 20, 2014 at 6:45 am

  48. This all looks amazing guys! Please give us a release date soon!

    Comment by Pyrotastic dude on February 20, 2014 at 7:07 am

  49. Wow really looking forward to the new ship unlock system and backup battery.

    Comment by Neel S on February 20, 2014 at 7:29 am

  50. How will player choose target system for a hacking drone? Will boarding drone have same option?

    Comment by Pavel on February 20, 2014 at 10:03 am

  51. really need another “Novice mode”

    Comment by muttala on February 20, 2014 at 1:31 pm

  52. FTL is amazingly fun! I love playing it with friends so we can take turns at the controls and make decisions together. Adding new stuff to it will give us another reason to return for another run. I’ve still yet to beat the final boss.

    Comment by sayianianian on February 20, 2014 at 2:39 pm

  53. Oh happy day, oh, happy day! Can we have an Extreme mode, where we start out in a Federation Scout? I only kid, but I’ve been looking forward to a hard mode! Thank you!

    Comment by Bodark on February 20, 2014 at 3:12 pm

  54. Fabulous! I knew that checking the website just one more time today would pay off! I’ll be checking twice as often now, thanks to your enthusiasm. This update is going to hit like an earthquake, now that pretty much every aspect of the game is being multiplied by 150%. No ceiling for you guys!

    Comment by New Thought on February 20, 2014 at 3:23 pm

  55. Yayy, you guys like suggestions!
    -Hacking O2 kicks it into overdrive: Crew takes damage from oxygen toxicity. fires are impossible to control.

    Comment by New Thought Again on February 20, 2014 at 4:08 pm

  56. YES YES YES! Cant wait, I want it now!

    Comment by A slow Turtle on February 20, 2014 at 5:58 pm

  57. Um am i the only one to notice the pirate markings on the players ship? BTW advanced Edition looks EPIC keep up the good work! : )

    Comment by swumprat on February 20, 2014 at 6:18 pm

  58. Great updated guys!! Can’t wait to play FTL in my iPad. Are you planning to add cloud-based save games to share games in each platform? I’d love that :)

    Comment by Hernan on February 20, 2014 at 9:06 pm

  59. Please can you get rid of the end of game boss and make it a procedural generated galaxy instead. Ta.

    Comment by ben on February 20, 2014 at 9:17 pm

  60. hmmmm… Hacking the rebel flagship. :)

    Comment by Que Ha on February 20, 2014 at 11:50 pm

  61. Very nice, the only thing wrong with this update and the iPad release is that you still haven’t taken my money! *throws it at the screen* The clone bay in particular sounds like an interesting addition, but perhaps necessary for fighting Lanius. Questions: Will enemy Lanius vessels contain multiple races, and will the AI be able to handle that? Oh, and will the oxygen system be strong enough at higher levels to keep Lanius-manned rooms oxygenated?

    Comment by Aulus on February 21, 2014 at 1:45 am

  62. The Clone system looks Great! maybe to make it not as OP make it so that when the clone system is damaged or being hacked crew members that are clones take damage. On Hard the crew members take damage until death, on normal to 25% and on Easy is 50%. I don’t know but it looks so great, thank you so much.

    Comment by Burekstein on February 21, 2014 at 4:55 am

  63. Cool take your time guys you don’t want any bugs or glitches

    Comment by Will on February 21, 2014 at 5:00 am

  64. I am even more excited about this update! The clone bay certainly does sound like a change. I wonder if the engi medical nanites will allow the best of both worlds? If so, I might actually seek them out.

    Comment by Rolan7 on February 21, 2014 at 10:24 am

  65. This is freaking awesome!

    Comment by Elon on February 21, 2014 at 12:39 pm

  66. Looks great! keep it up and I cant wait to play it when it comes out.

    Comment by OrionKaelin on February 21, 2014 at 6:21 pm

  67. Really glad that you guys ”consider” to bring this game to the Surface devices. :)

    Comment by ThaMoon on February 21, 2014 at 8:25 pm

  68. iPad will not support mods?… Something like “infinite space” game mode for iPad would be great.

    Comment by Vytautas on February 21, 2014 at 10:48 pm

  69. Really, on the edge of my seat here ;)

    Any ETA? (vague or not.)

    Comment by Drakes on February 22, 2014 at 12:06 am

  70. Looking good. Hoping to see the game engine is now using libSDL 2. This would be great since it might eventually allow this game to run natively on Wayland.

    Comment by Ryan on February 22, 2014 at 12:56 am

  71. You guys should really charge money for this…I can guarantee a LOT of people would be willing to pay for the upgrade.

    Comment by Rob F on February 22, 2014 at 11:54 am

  72. O!
    That’s all I have to say.

    Comment by Kent on February 23, 2014 at 12:03 am

  73. Amazing stuff, can’t wait!

    Comment by Spaco on February 23, 2014 at 2:14 am

  74. Woo! now I have more chance not to be shot by a Missile!
    I can just stop it charging then destroy it! WOO!

    Q: Is the defense drone going to be able to destroy it?

    Comment by MaxDamge on February 23, 2014 at 7:04 am

  75. Nooo! Why, oh god why! I just managed to stop playing the most frustrating game I have ever played and now you go and update it!
    I’m going to end up spending months playing it again, thanks, ya bastids!

    Comment by blu30ri0n on February 23, 2014 at 8:06 am

  76. sweeeet

    Comment by nspan on February 23, 2014 at 3:22 pm

  77. Release date???? Official one??? Please.. The wait is killing me.

    Comment by Liam on February 24, 2014 at 9:38 am

  78. Fantastic game. One of the all time 10 imho. Can’t wait for the AE. You guys are the best – keep up the good work!

    Comment by Warcon on February 25, 2014 at 12:26 am

  79. No the 25th and STILL no update????? When When When?

    Comment by Liam on February 25, 2014 at 8:59 am

  80. Hi,

    These new features look SO AMAZING ! I can’t wait to play it, plz hurry up, you can even release a beta version if you want ^^

    Ok, I stop kiddin, just ty for the work you did. This game is awsome.
    Cheers from France !

    A froggie

    Comment by Islen on February 25, 2014 at 10:25 pm

  81. Great news! Now I’m looking forward to seeing it soon with more enthusiasm. The new mechanics looks clever.

    Thank U!

    Comment by Ikaru on February 26, 2014 at 1:20 am

  82. I’m not a big fan of the Cloning Bay just creating copies, just because I get attached to crew members. Could it be a Reconstruction Bay, like System Shock/Bioshock? That way it’s still the same person, but the lost skills make sense?

    Comment by Jawless on February 26, 2014 at 12:03 pm

  83. 27th I’m going insane. :-(

    Comment by Liam on February 27, 2014 at 7:45 am

  84. I’m still going to be looking jealously at that crappy pirate vessel that can bring my engine’s down to one. I still like the hacking drone though, a little different than what I pictured, but still looks cool (Please make the shield hacking last longer, maybe stay down for 3 seconds longer? Something small like that) All in all, it looks great. I don’t really like the idea of all the type Cs starting with cloning. I dunno… eh… I really hope the slug type C cruiser starts with mind control… that’d be awesome.

    Comment by Jackson on February 27, 2014 at 8:32 am

  85. Whoa is that a pirate painted Kestrel?

    Comment by Jaime on February 27, 2014 at 11:49 pm

  86. Any chance you can confirm if the ios release will coincide with the PC update?

    Comment by Andy on February 28, 2014 at 5:53 am

  87. I can wait but one question though. You say it will be available on iPad put will you be able to use other iOS devices such as iPod and iphone

    Comment by Baebos on February 28, 2014 at 7:46 pm

  88. Did anyone notice in the mind control section of this blog that the guys name was notch.

    Comment by maniac4 on March 1, 2014 at 10:37 am

  89. Wait! Wait!
    Some of these screenshots seem to display a federation paint job to the hull. WHAT DOES THIS MEAN!? (I don’t play the game often enough to uncover all of it’s secrets…)

    Comment by Professor-Heavy on March 1, 2014 at 6:02 pm

  90. I’d pay like $15 and give you my soul if you’d port this to Android so I can play it at work!

    Please! You don’t understand my addiction!

    Comment by ThirdSpade on March 2, 2014 at 1:15 am

  91. This is AWESOME!

    Would you mind letting us know some of your other ideas for hacking? I’m really curious!

    Comment by Ben on March 2, 2014 at 5:12 am

  92. When?! God damn wheeeen!?

    Comment by Mikhail on March 3, 2014 at 10:36 pm

  93. I can hardly wait for all this stuff!

    A more interesting sort of “hard mode” would be one in which you are a rebel ship having to chase down the federation vessel bearing those secrets you need to stop them getting, somewhat similar to what happens in the last sector currently (except they are much faster). That way, you don’t have all this time to dawdle around grabbing enhancements – you need to keep up the pursuit the whole time to be able to catch them.

    Comment by Anson Mansfield on March 4, 2014 at 1:42 am

  94. An Android version would definitely be appreciated.

    Comment by Sven Viking on March 4, 2014 at 2:15 am

  95. I’m thinking about what will happen if the developers make another big update like this advanced editon? It will be very good! xD But for now it’s enough for me, but it will be still great!

    Comment by HurpixHun on March 4, 2014 at 5:28 am

  96. Yes, this is all very awesome news :D I can’t wait!

    Comment by davidboost on March 4, 2014 at 9:43 am


    Comment by Mattyess on March 5, 2014 at 11:03 am

  98. I am eagerly awaiting the advanced edition. The hacking of ships looks like it will add a great dynamic to the game-play.

    Comment by Max Power on March 6, 2014 at 11:19 am

  99. Great additions! Can’t wait!

    Comment by Darren on March 6, 2014 at 2:40 pm

  100. I think its due in a month or so, but I would Lurve to be corrected (alas, that is chiefly why I found this page)

    Comment by jim on March 6, 2014 at 7:06 pm

  101. This all sounds great, and I hate to be the one asking for more, but I would gladly pay an extra few bucks for an expansion which added a sandbox/continuous mode, where we could just wander around without having to end the run.

    This could perhaps be done either as a separate mode, or just by allowing the player to continue warping to new sectors after they’ve beaten the game.

    Comment by Mike Hill on March 7, 2014 at 1:27 am

  102. This all sounds super awesome, and I am incredibly excited to play the advanced Edition. I do not know if the producers look at the comments left here by fans, but everything that is in this update looks awesome. However, I think it would be super cool if there was another way to play the game. For example, instead of defeating the rebel flagship over and over again maybe it could become more of an “open world” or open universe as it would be. You could continue playing and and carrying on the adventure you crew started. Not complaining at all, I love FTL how it is, just an idea from an enthusiastic fan. Thanks.

    Comment by Cody on March 7, 2014 at 1:54 am

  103. Almost every day i’m checking for this to come out. Hurry!

    Comment by Grog N Muggles on March 7, 2014 at 6:55 am

  104. Estimated release date? Please?

    Comment by prohibullion on March 7, 2014 at 11:25 am

  105. Clone bay can remove all of the tension from the game. I hope you can balance it. I fear that important choices are gone. They were matter of life and death. Now you can easily open mantis pods, engage giant spiders, rescue mad men without losing your crew.

    Also i hope you improve ai.They just fire their weapons when they are charged. Sometimes they can penetrate player’s shields easily but don’t because they are not timing them correctly.

    Comment by War on March 8, 2014 at 7:52 pm

  106. GENIUS!!!!!!!!!

    -Beginner mode (will not go through whole game, but will let people get a hang of it first)
    -Merging (eg. merging hacking and mind control to make something that makes enemy drones+weapons fire upon their own ship
    -A new race, like Mammoth [150 HP] [50% + Attack Damage] [Cannot fix systems] [Special Attack That Does Mass Damage To Enemies]
    -A Mammoth Ship

    Comment by Geostick2 on March 10, 2014 at 1:13 pm

  107. no one else notices that they showed kestrel type C, its a pirate variant

    Comment by Marc on March 11, 2014 at 4:22 am

  108. Now d be a good time to finally release. I can’t stand that anticipation anymore.

    BTW I d still buy the advanced version, just saying… maybe you guys should consider changing your mind about this whole… for free thingy.

    Great game! best I ve played in years so far!

    Comment by Alex on March 13, 2014 at 5:18 am

  109. Oh man I’m so addicted I need this now! I’ve played over 20 times, still haven’t won once, all on easy! I can’t imagine Hard mode haha

    Comment by Eric on March 13, 2014 at 6:40 am

  110. What you did not notice is that the GIFs for the cloning bay and hacking system feature the Kestrel type C which is the pirate version!

    Comment by Slugs=SpaceJews on March 14, 2014 at 7:34 am

  111. Looks like from the pics that the Type C for kestral will be a Pirate :D

    Comment by ThaBigT on March 14, 2014 at 11:22 pm

  112. How long it will take?

    Comment by negroscuro on March 17, 2014 at 5:05 pm

  113. Will there be any support for modding? At the very least an easy way to add new ships without replacing the old ones? Like a “Custom ships” menu, or something. That would be excellent.

    Comment by Andrew on March 18, 2014 at 5:57 pm

  114. WHEN!!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????????

    Comment by PLSPOSTDATES on March 19, 2014 at 11:29 am

  115. What prevents me from constantly killing my crew and using the cloning bay to get new ones.

    Comment by Sovereighn2280 on March 20, 2014 at 8:53 pm

  116. The only thing: crew looses skills I guess.

    Also: WHEN?! >:D

    Comment by Vytautas on March 20, 2014 at 10:34 pm

  117. “Whenever a crew member dies, a clone is generated to replace them at the cost of losing some of their skills.”

    Comment by YumItsTasty on March 21, 2014 at 7:36 pm

  118. I’m so excited for this update o_o I’ve played 99 hours of FTL, and I want my 100th to be my first game of advanced edition..

    Comment by Brandon Stone on March 22, 2014 at 9:50 pm

  119. The feature that I would most appreciate:: After combat is over crew members automatically go to the medbay and repair damaged systems.

    I find most of the game experience is actually ordering repairs. There should be an option for crew to do this more automatically.

    Comment by Avimimus on March 23, 2014 at 9:27 pm

  120. I thought I was done with this game, I was dead wrong.

    Comment by Al244098 on March 25, 2014 at 9:48 pm

  121. That’s not a huge problem though. In fact, it’s rather negligible.

    Comment by Sovereighn2280 on March 26, 2014 at 8:09 pm

  122. Looking forward to this!

    Comment by tommy9512 on March 27, 2014 at 11:22 am

  123. The new expansion looks awesome guys. I didn’t know this was even happening until the boyfriend informed me. Everything looks really sweet and I cannot wait to play it. Thank you for making this free and making your wonderful (RAGE INDUCING) game even more awesome.


    Comment by Rebecca on March 28, 2014 at 10:06 pm

  124. Some pretty impressive updates planned… Mind control could, certainly, swing a few battles I’ve fought :)

    Can’t wait!

    Comment by Abe on March 30, 2014 at 9:09 am

  125. Honestly, as cool as the hacking looks, I’m not a huge fan. Allow me to elaborate. I imagined hacking as a main system, or an extension to an existing one. I’m cool with it costing a drone part, it’d also be cool if it worked like a weapon, with charge or something. Also, it just seems so vastly underpowered. It drains shields! They near immediately come back! Like. Really. It drains weapon charge! Cool I guess. Since ion weapons already disable things I understand the position, but still. I’d like it if was a bit more powerful. The locking doors is amazingly awesome though, that I support fully. Don’t get me wrong I’m dying for April 3rd. I just really think the hacking is a bit weak. :(

    I have a separate thing though. It’d be cool to have some sort of mini zoltan shield. Something you would put in 1 or 2 rooms depending on how many you have. It’d be awesome to use to defend a really important system (like your clone bay, or your artillery beam when it’s almost fully charged). I was thinking it either costing a few drone parts, or a few bars of power with recharge, like the stealth system. I think costing multiple drone parts is better though since it might last a while before being destroyed. Just some food for thought. Modders? Original creators? Me?

    Comment by Disgruntled tapir on March 31, 2014 at 10:48 pm

  126. Ah. So now we have the following difficulty modes: Normal, Hard and Suicidal
    (There is no easy mode – stop lying!)
    I’ll have to try this out ASAP

    Comment by SparcMan on April 3, 2014 at 10:36 pm

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