viewtopic.php?f=12&t=26209&p=83631#p83631
Russian Rockman wrote:NarnKar wrote:All right, so I tested this out. I put a Chain Vulcan as the artillery weapon, and mounted it on the Federation C (not that the ship itself matters).
The <boost> tag still applies, which is good.
So with 1 power, the Vulcan acted much as you'd expect it would. Reload times: 14 seconds, 11 seconds, 8 seconds, 6 seconds, 4 seconds, 1.7 seconds, and leveling out at ~1 second.
With an upgrade to 4 power, the Vulcan had these reload times: 5.8 seconds, 4.6 seconds, 3.6 seconds, 2.6 seconds, 1.5 seconds, and leveled out at ~.5 seconds.
The cooldown for a regular Chain Vulcan (the weapon, not the artillery system) is 2 seconds,and it looks like the 1 power Artillery Vulcan worked much the same way.
But the 4 power Artillery Vulcan had cooldown drops of 1 second, so it looks like the cooldown drops get faster as the Artillery System gets more powerful.
As a side note, a 4 power Artillery Vulcan is a sight to behold, my friends. What a spectacular sight indeed.
(edit: clarified some words)
Thank you so much for finally testing this out. I've been meaning to, but never got around to it.
Would you mind testing how the chain weapons work on drones? If they work that could open up some very interesting possibilities.
Also, do multiple shot drone weapons work? Like I was thinking about a slow moving drone that fired 5 lasers at a time or something.