[MOD][GMM] Pirates! V2.0

Distribute and discuss mods that are functional. Moderator - Grognak
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

[MOD][GMM] Pirates! V2.0

Postby RichText » Sat Sep 29, 2012 11:13 pm

Avast, thar be a pirate mod now!

Image

What makes everything better? Answer: Pirates. And now YOU can be a pirate! In this release of the mod, (and there are many more to come) "Pirates!" has rewritten roughly 1/6 of all events, changing the reactions and choices you can make, as well as altering the storylines. Pirate chasing civilian? You can aid the civilian OR the pirate. Caveman stuck on a moon? Sure, you can risk letting him join your crew...or you could throw him in the composter and turn him into fuel. Use your pirate charm to talk your way out of tricky situations or barter for more plunder, and flash the jolly roger to turn other pirates to your alliegance!

The overall plotline of the game is being changed as well. Already, the universe has shifted back in time to pre-rebellion times, when the Federation Military Police patrolled the spaceways, hunting pirates such as you. As a notorious pirate, you will have them at your tail at all times as you try to escape to the planet of Deadman's Port, the legendary pirate haven on the other side of the galaxy. And there is another story you've heard...of a wondrous place called...."Treasure Planet."

On the aesthetic side, the rebel fleet has been replaced with the Federation military, dark green ships that seek to destroy or arrest you. You pilot a "liberated" model of one of these Federation ships, the "The Black Spot." The mod also rewrites all tooltips into "Pirate-Speak," a much more suitable dialect of English for those of you who are swashbuckling corsairs. All NPC crew-members will now have pirate names, including favorites such "Peg-leg" and "Patchy." In addition, the first of many new weapons has been added, the Cast-Iron Ship's Cannon, masterfully nailed to the side of your ship with wooden planks, and accompanied by a hearty quantity of lead cannonballs for you to launch through the depths of space.

In future versions to come, more weapons will be replaced, and a gradual feature-by-feature transition will be made, converting every aspect of your ship and enemy ships into a viscous ocean-pirate design. More systems and weapons will be added as well, and likely new races, and of course a full conversion of plots and events. (Being in space won't change though. Flying pirate ships!) Comment below with any suggestions or feedback!

Set sail now, ye landlubbers!

Note: Compatible with, and requires Grognak's Mod Manager

Pirates! V2.2 Download Link:
http://adf.ly/DcHUx



ARCHIVE VERSIONS

Pirates! V2.1 Download Link (OLD VERSION):
http://adf.ly/DQvhm

Pirates! V2.0 Download Link (OLD VERSION):
http://adf.ly/DNmso


Pirates! V1.0 Download Link (OLD VERSION):
http://adf.ly/DIUzW

INSTALLATION INSTRUCTIONS:

1. Download the "Pirates!.ftl" file above ^
2. Drag the .ftl file into the "mods" folder in you FTL installation directory (note: the folder used by GMM in the same directory you installed GMM)
3. Run GMM. Select "Pirates!" from the mod list and click OK.
4. Once GMM is finished repacking, run FTL, and enjoy!


The unique content separate from the FTL source code created by Subset is Copyright ©(2012) of Richard Kwok, alias RichText, henceforth known as "The Mod Developer." Any attempt to re-post or re-upload this mod in a location other than the FTL official forums may be met with legal action. Do not include this mod in any downloadable compilations without receiving permission from the Mod Developer beforehand.
Last edited by RichText on Fri Oct 12, 2012 4:03 am, edited 6 times in total.
Whale Cancer
Posts: 272
Joined: Fri Sep 21, 2012 3:28 pm

Re: [MOD][GMM] Pirates! V1.0

Postby Whale Cancer » Sat Sep 29, 2012 11:18 pm

RichText wrote:The unique content separate from the FTL source code created by Subset is Copyright ©(2012) of Richard Kwok, alias RichText, henceforth known as "The Mod Developer." Any attempt to re-post or re-upload this mod in a location other than the FTL official forums may be met with legal action. Do not include this mod in any downloadable compilations without receiving permission from the Mod Developer beforehand.


:lol:
Contribute to help save the Whales from their various diseases! *DELAYED* Should release the skeleton with the main quests attached by the end of the week (By NOV 9)! *DELAYED* Don't listen to my dates! Things always seem to come up!
Kayden
Posts: 3
Joined: Sat Sep 29, 2012 8:38 pm

Re: [MOD][GMM] Pirates! V1.0

Postby Kayden » Sun Sep 30, 2012 12:57 am

When I saw this I thought "Wait did he remake the entire game so you're a space pirate?" Buuuut no xD still it sounds fun
blaeron
Posts: 36
Joined: Sun Sep 16, 2012 3:07 pm

Re: [MOD][GMM] Pirates! V1.0

Postby blaeron » Sun Sep 30, 2012 1:22 am

RichText wrote:http://adf.ly/DIUzW

:roll:
Insert something witty and humorous here.
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V1.0

Postby RichText » Sun Sep 30, 2012 2:53 am

Kayden wrote:When I saw this I thought "Wait did he remake the entire game so you're a space pirate?" Buuuut no xD still it sounds fun


Entire-Game-Space-Pirate is my goal.
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V1.0

Postby RichText » Sun Sep 30, 2012 2:57 am

blaeron wrote:
RichText wrote:http://adf.ly/DIUzW

:roll:


Trust me, it's not like I'm making money off the $1.0 x 10^-500 I get per download. I mark all my projects with adfly because they have some real good graphing widgets, and provide a very satisfying depiction of which of my projects are popular in comparison to the others, so I know which ones to continue developing.
Disc10
Posts: 37
Joined: Mon Sep 24, 2012 10:11 am

Re: [MOD][GMM] Pirates! V1.0

Postby Disc10 » Mon Oct 01, 2012 4:04 pm

blaeron wrote:
RichText wrote:http://adf.ly/DIUzW

:roll:


Yea, how dare he have the nerve to try and get a small reward for his efforts? I bet he eats real food too and has shelter, like a BASTARD! :P

Seriously, as he's said himself it's not like he's making tons of money, probably barely anything. What's a 5 second wait for a tiny contribution that you're not even giving?
blaeron
Posts: 36
Joined: Sun Sep 16, 2012 3:07 pm

Re: [MOD][GMM] Pirates! V1.0

Postby blaeron » Tue Oct 02, 2012 2:15 am

Disc10 wrote:
blaeron wrote:
RichText wrote:http://adf.ly/DIUzW

:roll:


Yea, how dare he have the nerve to try and get a small reward for his efforts? I bet he eats real food too and has shelter, like a BASTARD! :P

Seriously, as he's said himself it's not like he's making tons of money, probably barely anything. What's a 5 second wait for a tiny contribution that you're not even giving?

Indeed! And how dare I post a single emote in response to an extremely annoying system designed to give you about 1.0 x 10^-500 dollars per click that was popularized on the minecraft forums, which, as we all know, is a shining beacon of stability and the best forum on the internet!

Oh yes, RichText said he made 1.0 x 10^-500 dollars per click. Punch that into a calculator.
Insert something witty and humorous here.
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V1.0

Postby RichText » Tue Oct 02, 2012 3:01 am

Please, can we drop the matter? It's not that big of a deal, and arguments aren't constructive.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: [MOD][GMM] Pirates! V1.0

Postby Grognak » Tue Oct 02, 2012 7:00 am

I agree with RichText. Please keep any more comments about adfly to yourselves. :)

I love the idea of this mod, it reminds me of that old Disney space pirate movie, Treasure Planet.