[MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme

Discuss and distribute tools and methods for modding. Moderator - Grognak
kevinandersson
Posts: 17
Joined: Thu Sep 20, 2012 4:59 pm

[MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme

Postby kevinandersson » Thu Sep 20, 2012 5:19 pm

I started playing yesterday, and got hooked. I wished the game was more open, but I am sure that will come along the way - I also get some serious Star Control II vibes from this game (which is awesome).

Anyways, I thought I might have a go at some pixel graphics which fit the game. If you're up for it, I would love some help implementing this ship into the game. I am still working on the shading, so I just wanted to see if there's a general interest.

Download preview files:
https://www.dropbox.com/s/ceiqzq2xs83xr ... 230912.zip

UI Progress:
Image

NX-01:
Image
Last edited by kevinandersson on Thu Sep 27, 2012 6:39 pm, edited 11 times in total.
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: [MOD][HELP NEEDED] Enterprise NCC-1701-D

Postby Kieve » Fri Sep 21, 2012 3:13 am

I'm no 'Trek expert, but if I'm not mistaken isn't that the Enterprise NX-01? I thought the NCC-1701-D was from TNG and Piccard's stint as captain? /nerd :geek:

Either way it looks pretty good for a start. I like that follows the same sprite-look as FTL's ships. As far as room layouts go, you're mostly looking at text-editing with Blueprints.xml and whatever ship you decide to replace to implement this one.
This thread should help you get a firm grasp on what you need to get your ship working.
viewtopic.php?f=4&t=2190
PS: don't forget the gibs! :twisted:
Ghost
Posts: 10
Joined: Mon Sep 17, 2012 6:14 am

Re: [MOD][HELP NEEDED] Enterprise NCC-1701-D

Postby Ghost » Fri Sep 21, 2012 5:27 am

That sir, is the NX-01 and exactly what I requested in this thread :)
viewtopic.php?f=4&t=2629
Ghost
Posts: 10
Joined: Mon Sep 17, 2012 6:14 am

Re: [MOD][HELP NEEDED] Enterprise NX-01

Postby Ghost » Fri Sep 21, 2012 5:48 am

LOL did the title of this thread just change :)

Dude you have my blessings... I can't wait to see how this turns out.
kevinandersson
Posts: 17
Joined: Thu Sep 20, 2012 4:59 pm

Re: [MOD][HELP NEEDED] Enterprise NX-01

Postby kevinandersson » Fri Sep 21, 2012 6:10 am

Ghost
Thanks mate - I had a little trouble getting Grognaks mod manager working on OS X - But I sortet it out.

Kieve
Yeah, I just changed the name :D
kevinandersson
Posts: 17
Joined: Thu Sep 20, 2012 4:59 pm

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

Postby kevinandersson » Fri Sep 21, 2012 3:52 pm

I got in the mood, so I started working on the UI as well. Let me know what you think :)

Image
Natalie
Posts: 15
Joined: Sat Sep 15, 2012 8:46 am

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

Postby Natalie » Fri Sep 21, 2012 4:53 pm

I really like your UI, it made me jealous and scrap mine and redo it XD
kevinandersson
Posts: 17
Joined: Thu Sep 20, 2012 4:59 pm

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

Postby kevinandersson » Fri Sep 21, 2012 5:04 pm

Natalie wrote:I really like your UI, it made me jealous and scrap mine and redo it XD


As mentioned on your post, I would love if we could work together on this. No need for both of us to make the same stuff :)
Natalie
Posts: 15
Joined: Sat Sep 15, 2012 8:46 am

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

Postby Natalie » Fri Sep 21, 2012 6:24 pm

Uhm I suppose we could ^^ i put my LCARs on hold atm and playing around with making a bird of prey as both enemy and playship next though might be a while till im done due to exams next week
kevinandersson
Posts: 17
Joined: Thu Sep 20, 2012 4:59 pm

Re: [MOD][WIP] Enterprise NX-01 + UI Theme

Postby kevinandersson » Sat Sep 22, 2012 2:18 am

I've been working on fleshing out the ship, and learning the stucture of the xml + text ship files. The only thing I am missing for the ship now, is the doors - which are kind of a pain in the ass :|

Here's the work in progress ingame: http://cl.ly/image/1l0b1u090K45

Anyways, here's the latest mockup:
Image