FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Sun Aug 28, 2016 11:20 pm

However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.


From what I understand, AP guns can bypass Zoltan shields not because of their speed but because they have shield piercing and they don't do any hull or system damage.

Are you saying that a fast projectile can bypass shields? Because I don't think it's a matter of speed that does it.
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GianTell
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby GianTell » Sun Aug 28, 2016 11:49 pm

R4V3-0N wrote:However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.


No, Anti-Personnel guns bypass Zoltan Shield because it has both:
1. Shield Piercing
2. No hull damage

If the weapon has 3 shield piercing, it will bypass any Zoltan Shield and 2 normal shields (it won't bypass 3 normal shields) and won't lower shield bubble since it register no damage.
The projectile speed is not a factor.
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R4V3-0N
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby R4V3-0N » Mon Aug 29, 2016 11:50 am

Sadness, that teaches me for having late night ideas. Oh well.
R4V3-0N, a dreamer.
killzombies2749
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby killzombies2749 » Mon Aug 29, 2016 11:31 pm

when I loud into ftl theres no texture for anything the mod added what do I do
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Tue Aug 30, 2016 12:14 am

What's the mod order you're running?
Details, details!

Chances are you haven't downloaded the texture pack or you didn't put it in the right order and/or added other mods with it.
bug sniper
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby bug sniper » Thu Sep 01, 2016 5:09 am

I was confused by the description for this weapon. Does its charging do nothing?

https://1drv.ms/i/s!ApsRtqJj88NOhQDK13rZ6L7uEkSp
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Thu Sep 01, 2016 5:26 am

I think it shoots an extra shot per charge level. So you get 4 shots instead of 2.
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slowriderxcorps
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby slowriderxcorps » Thu Sep 01, 2016 1:13 pm

I just did a quick personal test of a Laser Charger with a shots value of 2 instead of 1. It had no effect, the Repeater modifier for Charge weapons (and anything else that might have a similar effect) is ineffective.
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Thu Sep 01, 2016 9:53 pm

Good to know. Science works again!
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R4V3-0N
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby R4V3-0N » Sun Sep 11, 2016 2:27 am

I was playing Captains Edition recently and I just came across this, what appears to be a Mantis Interceptor with Pirate markings (I found this guy specifically in the Quarantine sector)
I do have the correct mod load order and running the latest version of Captains Edition and I do not have any other issues with any other ship (well, the 3rd weapon for the Engi Cruiser is on the wrong gib when the ship explodes on the Engi type B. Only notice it as I am trying to get a good CE game with it)
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R4V3-0N, a dreamer.