Double Augment Scrap Recovery Arm

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Strernd
Posts: 1
Joined: Sun Sep 11, 2016 8:36 pm

Double Augment Scrap Recovery Arm

Postby Strernd » Sun Sep 11, 2016 8:40 pm

Hi guys,
Love the game so far. (61 hours speaks for itself and I'm not a gamer)
I'm also a dev and know how important bug reports can be, so here is a thing I found right now:
As far as I noticed, If you get an augment that you already have you get scrap instead but I bought a scrap recovery arm and looted one and now I've come to this. :lol:
Image

Occured on easy with a Rock B - Sector 3 Pirated Controlled

Cheers
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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: Double Augment Scrap Recovery Arm

Postby stylesrj » Sun Sep 11, 2016 9:44 pm

It's a feature, not a bug. Some augments can be stacked. Others cannot.
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Double Augment Scrap Recovery Arm

Postby shadowcrust » Tue Sep 13, 2016 9:17 am

Now this raises the question if you've got two Reverse Ion Field augmentations, will the third be scrapped automatically if you find it? :-)
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stylesrj
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Re: Double Augment Scrap Recovery Arm

Postby stylesrj » Tue Sep 13, 2016 9:47 am

Nope. They're stackable. Even if 150% is just as good as 100%
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Double Augment Scrap Recovery Arm

Postby shadowcrust » Tue Sep 13, 2016 11:54 am

That's inconsistent then, because two Pre-igniters work just as well as one.
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stylesrj
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Re: Double Augment Scrap Recovery Arm

Postby stylesrj » Tue Sep 13, 2016 7:16 pm

But a second Pre-igniter gets scrapped.
It's in the code actually:

Code: Select all

<stackable>false</stackable>


It's a simple "true or false" tag. Doesn't matter if it leads up to 100% or not.
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Double Augment Scrap Recovery Arm

Postby shadowcrust » Tue Sep 13, 2016 8:46 pm

Yeah I know how it works, but it's still not consistent.

This must lead to a global recall of the game, and I demand a full refund of my (10 or so) copies!
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Double Augment Scrap Recovery Arm

Postby shadowcrust » Tue Sep 13, 2016 9:06 pm

And a public apology by the developers.
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stylesrj
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Re: Double Augment Scrap Recovery Arm

Postby stylesrj » Tue Sep 13, 2016 10:30 pm

And a stern word to all programmers to add more variables in a true/false flag. I mean we can't stick with just those two traditional true/false roles. What if the fact was mostly true or a falsehood that had elements of truth?
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Double Augment Scrap Recovery Arm

Postby shadowcrust » Wed Sep 14, 2016 3:27 am

Damn right - a mandatory reading of 50 shades of grey seems appropriate. Maybe some flogging.