[Bug]The iDoor bug (trivial.)

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Nujuju299
Posts: 1
Joined: Sun May 29, 2016 5:09 am

[Bug]The iDoor bug (trivial.)

Postby Nujuju299 » Sun May 29, 2016 5:17 am

I say it's trivial because it's such a small thing and can actually be easily overlooked, but all the same I don't think it's supposed to quite look like this:
Image
The engine room, in case anyone by chance needs help finding this it's the mid section far left of the ship, my rock-man is interfacing with the engine like he's supposed to, except that he's aiming at the door instead.
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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [Bug]The iDoor bug (trivial.)

Postby stylesrj » Sun May 29, 2016 6:01 am

That's where the console is located and everyone else just steps over him to order to access it. Don't see the problem :P

See, even official ships can get rooms overlapping with walls and making it look ugly.
I wonder if someone has made a mod where they moved the console a little to the right?

I also noticed you swapped out the clonebay for a medbay. Doesn't that medbay only heal one person at a time despite it looking like it should hold two?
dyno101
Posts: 337
Joined: Wed Nov 18, 2015 10:04 pm

Re: [Bug]The iDoor bug (trivial.)

Postby dyno101 » Sun May 29, 2016 6:39 pm

Playing Fruit Ninja on your door sounds fun.
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meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: [Bug]The iDoor bug (trivial.)

Postby meklozz » Thu Jun 16, 2016 7:43 pm

stylesrj wrote:I also noticed you swapped out the clonebay for a medbay. Doesn't that medbay only heal one person at a time despite it looking like it should hold two?

Don't have the access to the files right now, but there are separate values for the medbay and the clonebay. It might hold two.

@edit
And it seems I'm responding to half month old threads now. Oh well. I blame the lack of activity making it show in green to me.