Complete Ships Guide [SPOILERS]

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
Demi_Person
Posts: 3
Joined: Fri Apr 20, 2012 12:01 pm

Re: Complete Ships Guide

Postby Demi_Person » Sat Aug 18, 2012 11:12 am

Pretty sure they count, anyways. I suppose I can't know for certain since I stopped keeping track of what events they were
Samson
Posts: 48
Joined: Fri Apr 20, 2012 12:52 pm

Re: Complete Ships Guide

Postby Samson » Mon Aug 20, 2012 3:27 pm

Awesome post, thanks for the write-up. Sadly it just shows me all the ships I don't have.

So many games to play, so little time.
User232365
Posts: 16
Joined: Tue Jun 19, 2012 8:22 pm

Re: Complete Ships Guide

Postby User232365 » Mon Aug 20, 2012 6:00 pm

You should probably make a note in the description of the few ships that have a smaller Medbay, capable of holding only 2 crew members as opposed to the standard 3. A small difference, but worth noting nonetheless, I think.

EDIT: Whoops, how very silly of me. It seems my vision is failing me. Fixed my post.
Last edited by User232365 on Mon Aug 20, 2012 8:32 pm, edited 2 times in total.
TwoEdge
Posts: 12
Joined: Wed Jun 27, 2012 2:51 pm

Re: Complete Ships Guide

Postby TwoEdge » Mon Aug 20, 2012 8:04 pm

The alternate variants of the stealth ship and engi cruiser also have 2 slot only medbays.
TenLetters
Posts: 68
Joined: Sat Jun 16, 2012 4:18 am

Re: Complete Ships Guide

Postby TenLetters » Tue Aug 21, 2012 1:52 am

Thanks for pointing that out, I really didn't think about mentioning that. Especially on the Engi variant, since I don't know if I've gotten to the point where it mattered (i.e. 3+ people, all of which are getting hurt/fighting in time sensitive scenarios). I've updated my write ups a little bit to reflect that. I could also write up more about their starting weapons, but I figure that's too much preference to really take note of.
Paul
Posts: 71
Joined: Wed May 09, 2012 2:51 pm

Re: Complete Ships Guide

Postby Paul » Tue Aug 21, 2012 7:21 pm

At some point somebody made an FTL wiki (http://ftl.wikia.com/wiki/Ships) and it may be worth re-posting this guide there, as it's much more informative than what they have. Good work.
TenLetters
Posts: 68
Joined: Sat Jun 16, 2012 4:18 am

Re: Complete Ships Guide

Postby TenLetters » Tue Aug 21, 2012 9:08 pm

I've never done anything on a wiki, but if anyone wants to just copy this stuff over I have no qualms with it.
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

Re: Complete Ships Guide

Postby Justin » Thu Aug 23, 2012 6:59 pm

I'm surprised you didn't mention that the Shivan is the only ship without airlocks, lol. (I love that ship)
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
TenLetters
Posts: 68
Joined: Sat Jun 16, 2012 4:18 am

Re: Complete Ships Guide

Postby TenLetters » Fri Aug 24, 2012 5:33 am

Justin wrote:I'm surprised you didn't mention that the Shivan is the only ship without airlocks, lol. (I love that ship)

I did,

Unique Attribute: Door Layout
>Be aware that there are NO AIR LOCKS on this ship...

And yeah, I love the Shivan. I do think it's the best ship in the game so far.
Justin
Site Admin
Posts: 265
Joined: Thu Apr 19, 2012 9:52 am

Re: Complete Ships Guide

Postby Justin » Fri Aug 24, 2012 5:48 am

Ah sorry, missed the pre-picture notes.
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.