Jammarson02 wrote:First sector added a store, did not edit the store.
Upon arrival at beacon, store has a quest, either accepting or declining the quest crashes the game.
Huh. Weird. Maybe stores need to at least one shelf then.
The editor creates new stores with none.
Dimrost wrote:I couldn't find a way to create a new store, and edit what was in it.
- "Add Store". Then click on a beacon.
- "Select Store". Then click on that store.
- "+1 Shelf". And mess with the inventory.
johnkzin wrote:I was able to work around the "not able to set the scrap total" by parking at a store, and selling stuff from the cargo hold ... over and over and over. :-} Tedious, but it works.
*chuckle*
If you're
that hard-up for scrap, how about littering the sector with quests that trigger reward events?
Such as RANDOM_GIFT, ALISON_DEFECTOR_QUEST,
DEAD_CREW_DEFAULT, or DISTRESS_STATION_FIRE_CREW (if you've got a clonebay).
Then you can jump to them all in-game. Maybe even edit afterward to mark all the beacons unvisited again, and to put your ship back where you started.
Hint for Extended Drone Info...
Ares's Beta begins with three pairs of big numbers (tens or hundreds of thousands), like this.
Code: Select all
228342, 17000
228342, 17000
228342, 17000
In the example [228.342, 17.000] happens to be the offset from the top-left corner of an enemy ship's floorplan (the squares), to the center of this hacking drone's sprite, owned by the player.
I loaded a screenshot in Irfanview, made a selection rectangle that size, and dragged it around until its corners hit reasonable landmarks.