[Spoiler] FTL Profile/SavedGame Editor v27 (2018-01-12)

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby Vhati » Wed Aug 20, 2014 8:29 pm

NarnKar wrote:I have a feeling that Alpha and Beta, in the Add Crew menu, are related to the tint/appearance of the crew member. On Captain's Edition, an Engi with Alpha 0 and Beta 0 are different from an Engi with Alpha 1 and Beta -1.

Since v24, I've gotten a little more info about these from Matthew.

"Alpha" became "cloneReady"

Code: Select all

* Unknown.
*
* Matthew's hint: He says it's an int.


"Beta" became "deathOrder", a redundant copy of "clonebayPriority"

Code: Select all

* Sets the Clonebay's queue priority for this crew (lowest is first).
*
* When this crew dies, this is set to the newly incremented universal
* death count. Then this value lingers. When this crew has not yet
* died, this is -1.

Future releases will quietly skip "deathOrder" when opening, and write the value of "clonebayPriority" in both places when saving. It will not appear in the GUI as a separate field anymore.
OC2142
Posts: 35
Joined: Fri Jul 11, 2014 8:55 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby OC2142 » Fri Aug 22, 2014 11:32 pm

Not here to report a bug or anything, just to say a huge thank you for this. I lost my whole save file (including 25 out of 28 ships, two of which were the Crystals and a good run in the Carnelian Cruiser, S6 on Hard) so this mod saved me a lot of hassle trying to vainly rescue my file or break my laptop in absolute fury. Kudos to you good sir!
el Rago
Posts: 65
Joined: Sun Jun 29, 2014 12:22 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby el Rago » Sun Sep 07, 2014 8:47 am

hi

not sure if support is still given, but I got this error:

Code: Select all

Profile Parser Error

Hashes did not match after a mock write.

Editor Version: 24
OS: Windows 7 6.1
VM: Java HotSpot(TM) Client VM, 1.7.0_65, x86


File ("ae_prof.sav")...

Code: Select all
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got this after loading the profile file. Editing the save game works fine though
katz
Posts: 11
Joined: Sat Apr 12, 2014 12:09 pm

Re: [Spoiler] FTL Editor v23 - Unlock ships, Edit SavedGames

Postby katz » Sun Sep 07, 2014 8:35 pm

Russian Rockman wrote:I am really hoping you can get systems editable in the next version!!! You may very well save Open Artillery and the CE artillery!!! Since right now buying artillery at a store will corrupt the save file and prevent you from continuing if you save and quit. I am also really hoping you will make it possible to get more than 8 systems mid game. :D
Has this been fixed yet?
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby Vhati » Fri Sep 12, 2014 9:04 pm

@el Rago:
Normally, one would unlock Stealth Type-A, then earn ship achievements to unlock Type-B, then fly that to Sector 8 to unlock Type-C. Before Advanced Edition came out (introducing C and a menu overhaul), IIRC you needed Type-A to even navigate the hangar menu to start in the B layout; ship achievements were only meaningful when you had Type-A.

Your profile has Type-A and Type-B locked, with Type-C and one achievement unlocked. When saving, the editor sees Type-A isn't available, and drops the presumed superfluous stealth achievements. The missing achievement is the only discrepancy it's warning about there.

Workaround: When you open the profile, you can ignore the nag this time, and unlock Stealth Type-A, so nothing will be lost when saving.
el Rago
Posts: 65
Joined: Sun Jun 29, 2014 12:22 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby el Rago » Fri Sep 12, 2014 10:08 pm

ok got it. thnx
Hexerin
Posts: 4
Joined: Tue Sep 16, 2014 2:03 am

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby Hexerin » Tue Sep 16, 2014 3:10 am

so is this a dead project? hasn't been updated in three months.
This is a signature.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby Vhati » Tue Sep 16, 2014 2:25 pm

Hexerin wrote:so is this a dead project? hasn't been updated

Welcome to the forum.
See this post on the previous page.

Is there a particular feature/fix you're waiting for that prompted the question?
Hexerin
Posts: 4
Joined: Tue Sep 16, 2014 2:03 am

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby Hexerin » Tue Sep 16, 2014 5:36 pm

Vhati wrote:Is there a particular feature/fix you're waiting for that prompted the question?

minor fixes for ship unlocks and achievements not functioning correctly, saves being fully editable, etc.
This is a signature.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Editor v24 - Unlock ships, Edit SavedGames

Postby Vhati » Tue Sep 16, 2014 6:34 pm

Hexerin wrote:
Vhati wrote:Is there a particular feature/fix you're waiting for that prompted the question?

minor fixes for ship unlocks and achievements not functioning correctly, saves being fully editable, etc.

Can you be more specific?

I don't recall any outstanding bugs with unlocks and achievements, other than the corner case that was first reported this month.

Many remaining aspects of saves which aren't directly editable yet can nonetheless be indirectly changed (e.g., cargo or shops). Is there something you're hoping to do?