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v25 has been released:- Reinstated nearby ship stealing in saved games (Change Ship tab). Experimental.
- Improved sector tree editing in saved games (Sector Tree tab).
- Added top score removal in profiles.
- Added hangar's newbie tip level in profiles (General Achievements tab).
- Added current event editing in saved games (General tab). Degreeked, but not terribly useful.
- Fixed fire placement (Previously, rows/cols were mixed up).
- Fixed misreported difficulty in old "profile.sav" scores.
When you steal a ship, it will be powered down and reset to a non-battle state. Editing is still limited, but you can stock the vessel with custom cargo and equip in-game.
The format has not been deciphered thoroughly enough to allow constructing arbitrary ships yet. You'll need to go hunting.
I've accounted for some of the Flagship's weirdness; haven't actually tested taking it, however.
The sector tree can be reconstructed. You can navigate backward AND forward, and you can peek at all the dots' sector names.
When FTL creates saved games, it reduces the sector tree to a number, a seed. Upon resuming, FTL uses each OS's native RNG to interpret the seed and build a new 'random' tree exactly like it. That means trees will get scrambled if you copy saved games between Windows and Linux/OSX. The editor includes its own algorithms, so IT can still interpret a tree from anywhere, provided the FTL resources IT has available are similarly (un)modded compared to the edition that origionally created the saved game.
The newbie tip level tracks whether one-time popups ought to appear:
- Ships Unlocked = Highlight the hangar's LIST button when there are unlocked ships.
- Ship List Intro = An intro when the ship list is displayed.
- Veteran = No further tips.
If I broke anything that used to work in v24, I'm sure you'll let me know.
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