Faster Than Light - Tips for New Players

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bigpaper
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Re: Faster Than Light - Tips for New Players

Postby bigpaper » Mon Jul 11, 2016 9:59 am

It would be awesome to be faster than light. I appreciate tips and any pieces of advice I can get. Thank you very much for posting. It is a pure delight such people to exist who do not hesitate to share and find time to post.
ProtectedGaming
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Re: Faster Than Light - Tips for New Players

Postby ProtectedGaming » Wed Oct 26, 2016 7:23 pm

Don't try to blow up a ship with your crew on it, and if you do use a boarding ship, Ion weapons can help, 2 or 3 at least.
Always stock up on fuel, even if you don't need it.
Get cloaking or weapon pre-igniter.
Never shoot first and ask questions later if you have a choice.
Don't go into a one on one fight with the mantis.
Don't mess with Nebulas.
djnva
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Re: Faster Than Light - Tips for New Players

Postby djnva » Tue Jan 10, 2017 9:30 pm

Noob here, be gentle.

I've played a few times now--just on easy to get the hang of it, made the final sector, killed by flagship. I read through some of the tips here but I must be doing something wrong--I simply never get anywhere close to having the scrap to purchase all the items that are mentioned as being needed, or at least very helpful.

As a general strategy (not 100%) should I hit the red sectors and then as many beacons as I can manage for encounters? I tried that and ended up floating without fuel. I feel like I'm missing something REALLY basic here.
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stylesrj
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Re: Faster Than Light - Tips for New Players

Postby stylesrj » Wed Jan 11, 2017 1:57 am

You're missing out on luck I suppose.
If the sector is red, there will be a lot of enemies dead.
If the sector is green, encounters will be lean.
If the sector is purple... find another sector.

Red sectors are more likely to have combat, green sectors are more likely to have empty beacons (but free Scrap!) and purple sectors... just don't go into a nebula. Those are either mostly empty or full of Slugs and storms.
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I_am_person
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Re: Faster Than Light - Tips for New Players

Postby I_am_person » Tue Jan 17, 2017 8:49 pm

djnva wrote:Noob here, be gentle.

I've played a few times now--just on easy to get the hang of it, made the final sector, killed by flagship. I read through some of the tips here but I must be doing something wrong--I simply never get anywhere close to having the scrap to purchase all the items that are mentioned as being needed, or at least very helpful.

As a general strategy (not 100%) should I hit the red sectors and then as many beacons as I can manage for encounters? I tried that and ended up floating without fuel. I feel like I'm missing something REALLY basic here.

Heh, kind of seems like the strategy I employ. Hitting red sectors and lingering as long as I can before jumping out with the rebels right at my heel(even letting them get to the exit beacon while I get the last one or two beacons that I can before I go sometimes).

First of all, as a general rule I'd say, try to linger as much as possible, no matter what sector you're in. This will let you farm as much as you can and subsequently make you the most prepared. If you're running low on fuel... I don't know what to tell you expect to keep your fuel count above 15 when u visit a shop and to accept fuel surrenders if you're running low. While I've run out of fuel before, it wasn't enough times to complain about.

As for the tips discussed here, they're just their opinions. They vary for each player. For instance, one guy says to get ion weapons with boarding. I totally disagree, although I can sort of see where they're coming from. Just curious, what do you consider necessary to win the bossfight?
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stylesrj
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Re: Faster Than Light - Tips for New Players

Postby stylesrj » Wed Jan 18, 2017 6:21 am

Cloaking is 90% mandatory if you want to survive the Bossfight. Drones won't cut it but a level 1 cloak can dodge a Drone Swarm or a Death Blossom or just the triple missile barrage in general.

I say 90% because you can win without cloak and I've seen plenty of videos that do so and I think I've done so but honestly, without Cloaking, your options for dodging are either tanking missiles or hoping you get lucky with your weapons.
salandit
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Re: Faster Than Light - Tips for New Players

Postby salandit » Thu Jan 19, 2017 1:05 am

I don't know, I've personally found that Nebula sectors aren't that bad... as long as they don't lead to more nebula sectors. If you have to go through a Nebula to get to 3 hostile sectors in a row, you should do it. Just remember to upgrade your oxygen...

I've owned FTL for about a month, and I've beaten it 6 times (granted i spent the first 3 weeks getting all the ships). Cloaking is definitely not mandatory, but it is very useful to have, and if you don't you can take a lot more damage that you ought, especially during the drone surge. The 8 shot power surge is survivable if you have high enough engine power - in my ridiculous Mantis B win, I had enough scrap to upgrade engines all the way to level 8! :P But if you want to survive the Flagship in the most practical way possible, do get cloaking, along with drone control and hacking.

I recommend reading Sulla's FTL guides, he's a very skilled player and knows way more about FTL than I do. http://www.sullla.com/FTL/ftladvancedstrategy.html
Arthur Dent
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Re: Faster Than Light - Tips for New Players

Postby Arthur Dent » Sun Jan 22, 2017 2:30 am

stylesrj wrote:Cloaking is 90% mandatory if you want to survive the Bossfight. Drones won't cut it but a level 1 cloak can dodge a Drone Swarm or a Death Blossom or just the triple missile barrage in general.

I say 90% because you can win without cloak and I've seen plenty of videos that do so and I think I've done so but honestly, without Cloaking, your options for dodging are either tanking missiles or hoping you get lucky with your weapons.


I disagree about that. I almost never go for cloaking. Especially in Hard mode, where scrap is VERY limited, the price of cloaking is a factor - 150 scrap + even more if you want level 2 or 3 is a hell of a lot. Personally I go for drones and mind control wherever possible. If another system slot is free, I will usually prefer hacking over cloaking. Sometimes I may even decide to leave the slot blank and spend the scrap on improving shields, or engines, or the weapons system instead. When you're in sector 7 and don't know how much scrap there is left to earn for you before you face the boss, you may need to take a decision like that.

I found mind control to be absolutely awesome when it comes to disrupting your oppoent's ship. Or it can be used to protect yourself from that disruption. Also, it's the cheapst system BY FAR, simply because you don't really need an upgrade. Level 1 mind control is perfectly fine. The main point about mind controlling an opponent is to buy time during which he won't repair his own ship (or attack your own crew on your own ship), and more energy on mind control won't buy more time. OK, that increases a risk of total system failure as only one single point of damage is required for that. But I will accept that risk and spend the scrap on other systems instead.

I guess it's a question of personal style. I don't usually play with cloaking unless the ship starts with it, and I get to win at least 75% of my games in hard mode. At the same time, I am not particularly good at using hacking. Other people's mileage may vary and for them my playing style would perhaps not be recommended. And, of course, you will not need to take the same kind of decision when playing in easy mode. In easy mode, you will often be able to improve all systems to the max, so you can totally build the ship exactly the way you want it, without changing your plans depending on how the game unfolds. In hard mode, on the other hand, you will seldom collect more than 2000 scrap over the course of a campaign. So you'll have to set your priorities.
Leylite
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Re: Faster Than Light - Tips for New Players

Postby Leylite » Mon Jan 23, 2017 4:33 am

Arthur Dent wrote:The main point about mind controlling an opponent is to buy time during which he won't repair his own ship (or attack your own crew on your own ship), and more energy on mind control won't buy more time.


Actually, higher-level mind control does last longer than lower-level (which is why Flagship's level 3 mind control seems to last forever; it really does last longer). Additionally, the extra crew damage your mind controlled guy does increases the chances that enemy crewmen will have to leave to go to the medbay, or get knocked out entirely to go to their clonebay, which will cause other people to get distracted off their positions for a short time.

This effect's most prominent in early and mid-game ships, of course, but it does make a difference. Whether it makes a 30-scrap or 60-scrap difference, when that scrap could be spent on weapons, shields, or hacking, though... that's another story. Overall I usually find myself only using level 1 mind control for a long time after I buy the system, but I'll usually upgrade it to level 2 sometime in sector 6 or 7, especially if I'm going into a green sector where an improved mind control blue option is possible.

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