Beta 0.12.7.8 Trainer *Updated*

General discussion about the game.
xeranes
Posts: 30
Joined: Thu Jun 21, 2012 4:55 pm

Re: Question: Does the Beta Community Want Cheats?

Postby xeranes » Sun Jun 24, 2012 2:55 pm

nuna wrote:Any trainer updates for 0.12.6.7?
Thank you for the efforts! :D



Unfortunately it is such a minor build that I feel like I should wait for the next build, it won't be long!
I... I think I just broke the game...
aviphysics
Posts: 54
Joined: Sun May 27, 2012 3:17 pm

Re: Question: Does the Beta Community Want Cheats?

Postby aviphysics » Sun Jun 24, 2012 3:21 pm

xeranes wrote:Well, I'm working on adding new options to the trainer, some successful, some not.

The next version will definitely have an option to remove cloaking cooldown, beware however that it also removes enemy cloaking cooldown!!!


As for slowing/stopping rebel advances, I have hit a wall... There are a massive number of variables that follow the same pattern as rebel advancing, and my best attempt gave me this:

http://cloud-2.steampowered.com/ugc/560945254337250974/0C914FA20BCC846160A7E70E3A88CCCF62255535/


Oh dear god where did I go wrong!? :lol: "I'm being attacked by a giant warning sign!"


Have you looked at how the special events slow the rebel advance? Might give you some clues.

Also, would you mind releasing the source of the trainer. I wouldn't mind seeing if it is something I am competent enough to work on.
xeranes
Posts: 30
Joined: Thu Jun 21, 2012 4:55 pm

Re: Question: Does the Beta Community Want Cheats?

Postby xeranes » Sun Jun 24, 2012 11:28 pm

aviphysics wrote:Also, would you mind releasing the source of the trainer. I wouldn't mind seeing if it is something I am competent enough to work on.



Well, I use a third party program to design the .exe and interface, all I work with is locating opcodes and writing a bit of assembly.

For example, this is the code for the freeze crew hack:

Code: Select all

alloc(newmem1,2048)
label(returnhere1)
label(originalcode1)
label(exit1)

newmem1:

originalcode1:
//fst dword ptr [edx+28]
fld st(1)

exit1:
jmp returnhere1

004790d8:
jmp newmem1
returnhere1:

alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
//fst dword ptr [edx+28]
fucom st(1)

exit:
jmp returnhere

004790b2:
jmp newmem
returnhere:
I... I think I just broke the game...
Straykiller
Posts: 15
Joined: Sat Jun 23, 2012 8:45 pm

Re: Question: Does the Beta Community Want Cheats?

Postby Straykiller » Mon Jun 25, 2012 9:12 am

will this work for 0.12.6.7? how hard would it be for me to change the activate/deactivate buttons. The reason i ask is im running windows through parallels on mac and sometimes have problem when using the function keys.

thanks, Justin
aviphysics
Posts: 54
Joined: Sun May 27, 2012 3:17 pm

Re: Question: Does the Beta Community Want Cheats?

Postby aviphysics » Mon Jun 25, 2012 3:07 pm

xeranes wrote:Well, I use a third party program to design the .exe and interface, all I work with is locating opcodes and writing a bit of assembly.


What program is that?
rchelicopters36
Posts: 3
Joined: Wed Jun 27, 2012 6:19 am

Re: Question: Does the Beta Community Want Cheats?

Postby rchelicopters36 » Wed Jun 27, 2012 6:38 am

-Freeze Scrap value (doesn't go up or down)
-Freeze crew HP (Freezes ALL CREW MEMBERS, HP doesn't go up or down)


thank you!




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Rc Helicopters|Mini Rc Helicopter Reviews|Rc Helicopter
nuna
Posts: 3
Joined: Sat Jun 16, 2012 8:25 pm

Re: Question: Does the Beta Community Want Cheats?

Postby nuna » Sun Jul 08, 2012 1:53 am

Any thoughts on an updated trainer? :idea:
xeranes
Posts: 30
Joined: Thu Jun 21, 2012 4:55 pm

Re: Question: Does the Beta Community Want Cheats?

Postby xeranes » Sun Jul 08, 2012 2:09 am

nuna wrote:Any thoughts on an updated trainer? :idea:



Updating now...

EDIT 1: A minor setback, it seems that the method I used to disable scrap changes now causes a crash on jump, re-working code now...

EDIT 2: Update is now up! Enjoy!
I... I think I just broke the game...
nuna
Posts: 3
Joined: Sat Jun 16, 2012 8:25 pm

Re: Beta 0.12.7.8 Trainer *Updated*

Postby nuna » Sun Jul 08, 2012 10:12 pm

Thank you, sir!
Bushman
Posts: 30
Joined: Fri Apr 20, 2012 12:31 pm

Re: Beta 0.12.7.8 Trainer *Updated*

Postby Bushman » Mon Jul 09, 2012 11:35 pm

hmm no worky.

Do I have to hit the F keys while in FTL or in your program?