New Build Online - 0.12.6.5

General discussion about the game.

New Build Online - 0.12.6.5

by Justin » Sat Jun 16, 2012 12:43 pm

Hey everyone.

We've been working really hard to keep up with all of your bugs and suggestions since the launch. Matt's has spent the whole time in hyperdrive trying to fix the major crashes and add some of the smaller tweaks. Hopefully these changes should alleviate some of the problems that people have been having. It'll be on the Steam servers in a few min but it may take a little while before you can update.

When posting new bugs it would be helpful to note which build you are on. It is listed in the lower right corner of the main menu.

I have a feeling it's going to be a very productive beta!


Changelog v. 0.12.6.5

:Features:
-Options Addition: You can turn off keyboard shortcuts (the number keys) for dialog screens to prevent accidental surrender acceptance.
-Options Addition: You can disable dynamic backgrounds. Should improve performance on low-end machines (or anyone having issues inside of Nebulas)
-First click of the "open doors" button will only open interior doors. Second click opens exterior.
-Options screen available in main menu

:Tuning:
-It now counts your pilot as "piloting" as long as he's in the room, no matter what he is doing. This way dodging is possible if your piloting is partially damaged and makes evasion more useful.
-Substantially stronger blast and improved blast doors (over double the time to get through), but slightly more expensive
-Heavy Lasers I and II have slightly reduced cooldown
-Faster tooltips
-Fed "base" cannot be overrun by typical rebel fleet in the final sector
-Missile drops are less frequent

:Bug Fixes:
-Crash fix: Dismissing a crew that is selected would cause a crash
-Crash fix: Delayed quests could cause freezes when jumping to the next sector
-Crash fix: Switching out inventory weapons after combat could cause later crashes
-Crash fix: Dragging weapons and opening menus could result in bad times
-Drone/Missile salesmen will now give the correct amount of scrap
-Dimissing crew will always dismiss the correct crewmember now
-Crew always appropriately start in the pilot room
-Tooltips for enemy crew will no longer function in blacked out rooms
-Sector map should properly render in all screen modes now
-Breached doors won't repair when paused
-Queued up quests should no longer appear on restarted games
-Final shot from any missile-based weapon no longer consumes missile without firing the weapon
-Cursor/tooltips properly reset when opening game menus
-Removed invalid characters from events causing rendering glitches
-Numerous grammar/spelling/typo fixes to events
If you're having hull problems, I feel bad for you son. I've got 99 problems but a breach ain't one.
Justin
Site Admin
 
Posts: 262
Joined: Thu Apr 19, 2012 9:52 am

Re: New Build Online - 0.12.6.5

by TenLetters » Sat Jun 16, 2012 8:02 pm

Thank you for the dismissing crew crash fix. That was infuriating, hahaha.
TenLetters
 
Posts: 68
Joined: Sat Jun 16, 2012 4:18 am

Re: New Build Online - 0.12.6.5

by remowilliams » Sat Jun 16, 2012 8:57 pm

Excellent! New build just arrived via Steam :)
remowilliams
 
Posts: 6
Joined: Sat Jun 16, 2012 8:47 pm

Re: New Build Online - 0.12.6.5

by irongamer » Sun Jun 17, 2012 1:13 am

Sweet, keep up the good work. I almost killed my poor crew with the quick door open in the previous version. The double throw on the open doors switch is some nice polish.
irongamer
 
Posts: 18
Joined: Fri Apr 20, 2012 4:28 pm

Re: New Build Online - 0.12.6.5

by VladePsyker » Sun Jun 17, 2012 5:19 am

less missle drops ? you guys are just evil :twisted:
VladePsyker
 
Posts: 100
Joined: Sat Jun 16, 2012 2:18 pm

Re: New Build Online - 0.12.6.5

by timmyisme22 » Mon Jun 18, 2012 4:26 am

VladePsyker wrote:less missle drops ? you guys are just evil :twisted:


But now you don't have to always stockpile one last missile. They're all usable (wasted quite a few this way when I didn't check my numbers :cry: ).
timmyisme22
 
Posts: 4
Joined: Fri Apr 20, 2012 6:56 pm

Re: New Build Online - 0.12.6.5

by Ser Space » Mon Jun 18, 2012 11:11 am

Just noticed a few bugs while playing this build.

I went to an exit node and killed a drone there, but I decided to continue on to check a distress signal further on. When I was finished there the portrait of the drone I killed was back, but it did not trigger the fight event again.
The other bug I noticed was in 'The Last Stand' sector. I left and came back to the base and was given 10 fuel for both visits, with the same dialogue each time.

Just mintor stuff. I'm having a blast. Normal mode is still difficult but rewarding. Last build it seemed like most of my deaths were from boarders, so I'm glad doors got a buff.
Last edited by Ser Space on Tue Jun 19, 2012 1:31 am, edited 1 time in total.
Ser Space
 
Posts: 1
Joined: Mon Jun 18, 2012 11:05 am

Re: New Build Online - 0.12.6.5

by Bribe Guntails » Mon Jun 18, 2012 5:08 pm

I haven't received the new build on Steam yet.

*Edit

Got the new build; it was a matter of restarting steam... :?
Last edited by Bribe Guntails on Mon Jun 18, 2012 6:31 pm, edited 1 time in total.
Bribe Guntails
 
Posts: 1
Joined: Mon Jun 18, 2012 5:05 pm

Re: New Build Online - 0.12.6.5

by slack » Mon Jun 18, 2012 6:26 pm

I haven't gotten the new build as of last night, but:

-Numerous grammar/spelling/typo fixes to events


I've noticed many events like rescues off the planet use male pronouns when the person you're rescuing turns out to be female, wondering if that's covered in this line item.
slack
 
Posts: 4
Joined: Mon Jun 18, 2012 6:24 pm

Re: New Build Online - 0.12.6.5

by Colorfulfeces » Tue Jun 19, 2012 6:51 am

Some things I've noticed, it may just be me though is that when I've been boarded and then the enemy surrenders sometimes the boarders continue to fight me to the death.
Colorfulfeces
 
Posts: 7
Joined: Fri Apr 20, 2012 7:34 pm

Next

Return to Discussion

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 9 guests