Presenting... FTL: Text Editon! (v 0.0.1)

General discussion about the game.
ubuntulinuxking
Posts: 1
Joined: Mon Jun 26, 2017 4:40 am

Presenting... FTL: Text Editon! (v 0.0.1)

Postby ubuntulinuxking » Mon Jun 26, 2017 5:18 am

Presenting... FTL: Text Edition! This is a fan game I made when I first learned C++, and I think I've bought it up to the point where it's ready for a 0.0.1 release. You can find the github repo here and the release here. So far I've added some basic interactive events with a randomizer for each FTL jump, sound effects, music, battles with randomly generated enemy stats that get harder as the game progresses, and a flagship battle that plays out once you get a battle event after passing beacon 100. There is an issue I can't figure out: The FTL Jump randomizer will produce the same result if called over and over in quick succession. It is time-based (supposedly) so if anyone knows how to fix this, drop me a line. Another, less important issue; the game is HUGE (252 MB .msi) because if the .WAV files I used for the SFX and Music. If anyone knows how to compress them or will compress them and commit it, that would be EXTREMELY helpful.
ENJOY!