Do augments stack?

General discussion about the game.
Innominate
Posts: 7
Joined: Wed Sep 12, 2012 3:21 pm

Do augments stack?

Postby Innominate » Mon Sep 17, 2012 8:11 am

I've just managed to get a second automated reloader. Will these stack, and if so will they stack additively or multiplicatively (i.e. 100% - 2*15% = 70% or 100%*85%*85% = ~72% respectively)? How do they interact with the bonus to weapon charging from manning that station?

How about augments in general?
DisposableNinja
Posts: 3
Joined: Sun Sep 16, 2012 11:30 am

Re: Do augments stack?

Postby DisposableNinja » Mon Sep 17, 2012 8:24 am

The ones that you can have 2 on the augment list do stack. If they are not stackable, game will warn you.
Sick Boy
Posts: 15
Joined: Sat Sep 15, 2012 4:06 pm

Re: Do augments stack?

Postby Sick Boy » Mon Sep 17, 2012 9:11 am

if they're not, like the engi healy thingy, the game tells you and turns the new one into scraps.
Andytizer
Posts: 12
Joined: Mon Sep 03, 2012 8:56 am

Re: Do augments stack?

Postby Andytizer » Mon Sep 17, 2012 9:49 am

Thanks, I've added this info here: http://ftlwiki.com/wiki/Augmentations
Innominate
Posts: 7
Joined: Wed Sep 12, 2012 3:21 pm

Re: Do augments stack?

Postby Innominate » Mon Sep 17, 2012 10:20 am

Thanks for the info guys, I'm very, very close to my first win with this configuration. I owe it all to the reload augments and fire beam I think.
sundaecat
Posts: 3
Joined: Sun Sep 16, 2012 10:41 am

Re: Do augments stack?

Postby sundaecat » Mon Sep 17, 2012 12:24 pm

well engi med bay robots don't for one T_T and i thought i could have medbay healing speed anywhere XD