Update 0.12.9.19 - ...And more bug fixes

General discussion about the game.
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Matthew
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Joined: Thu Apr 19, 2012 9:31 am

Re: Update 0.12.9.19 - ...And more bug fixes

Postby Matthew » Tue Sep 11, 2012 9:28 am

Darus, are you the same person that commented on the Kickstarter about it?

I believe that has to be a false positive. Looking around, it seems like NOD32 has also identified Skyrim, VVVVVV, and Trine 2 as all being infected with crypt.win32... so it's a common problem perhaps. Their heuristics must have found a similar pattern in the code, unluckily, and freaked out. It might go away next time I update, though this is awfully bad timing.

My antivirus software can't find anything Anyone else having troubles?

EDIT: Unless you're wary of it actually being infected, you should be able to add an exception in you AV software to prevent it from killing FTLGame.exe. I don't have any experience with NOD32.
Matthew Davis, Subset Games Developer - If you're looking for tech support, you'll get help faster emailing directly, contact info here
ColdFire
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Joined: Tue Sep 11, 2012 12:30 pm

Re: Update 0.12.9.19 - ...And more bug fixes

Postby ColdFire » Tue Sep 11, 2012 12:34 pm

Shoutout to the awesome devs, I reported the 'Moving a second Zoltan into the weapons room could cause a weapon to inappropriately depower', and it was fixed in only a couple of days, impressive stuff from great devs.
Durus
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Joined: Tue Sep 11, 2012 8:56 am

Re: Update 0.12.9.19 - ...And more bug fixes

Postby Durus » Tue Sep 11, 2012 8:58 pm

I don't think I commented on kick starter about NOD32.
Also unlocked Mantis Cruiser Layout B and Stealth Cruiser last night.
It's a great game guys :)