Thank you for your quick response
And I think that the random ship idea is going to be fun (maybe more quests based on the stronger enemies?)
I havent tested the new mod update, but I'm guessing that:
1. The weaker ships will have a low scrap drop and low weapon drop
2. The medium ships (like... Idk a mantis ship with 2 shields (Choice to run or bribe?)) with a normal drop rate?(20-35 and a slightly higher weapon drop?)
3. The hard ships (Scouts, pirates and everything in between with 3 shields and more bombs?) with the highest scrap drop(40-60?)
Also I noticed that 4/10 times that I make a new normal game the first place I go to I'm met by a Zoltan bomber... WIth bombs o.o, Because I normally use a Fed cruiser(The Osprey) it gets to be a little bit of a pain, so I hope that zoltan bombers will be slightly reduced at the start o.o
Probably not a rebel
~Aveond.
#EDIT
YES! This the exact update that was needed, now the ships that should be challenging are... well, challenging!
Thanks for this change