QNA About SuperLuminal

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
ThePersonFromSteam
Posts: 85
Joined: Sat Nov 19, 2016 12:34 am

QNA About SuperLuminal

Postby ThePersonFromSteam » Sat Jun 17, 2017 4:01 pm

Q: My Artillery weapon (Custom) is Out of Bounds and is nowhere near the ship how do i fix
A: Add another slot it should show if not fiddle with it until it works

Q: Can i go above 3 Drone Slots?
A: Yes But very not recommended where it could crash the game

Q: Same for weapons?
A: Same

Q: Can i go above Normal 30 Hull points?
A: Yeah you can (Holds Back Swear Words...)

Q: Whats Limit for power
A: 40

Q: Am i stupid for asking this but where do i find the pre-made hulls
A: Import one from Google or find one in the data/cache

Q: I hate this program is there an alt?
A: Basically no or at least this simple

Q: How can i Make a HullFloor
A: you should find an button to automatically generate one on top

Q: How can i help everybody
A: By showing everybody this forum and spreading tips and crap to new people

Q: How do i Make Enemy ships work
A: We don't know

-Have Fun testing
Calapso

reply if i missed anything

Code: Select all

Okayish Modder, and a terrible splicer; but i did throw my share in Project Coal, and helped in Multiverse.
User avatar
mr_easy_money
Posts: 625
Joined: Fri May 29, 2015 9:05 pm

Re: QNA About SuperLuminal

Postby mr_easy_money » Sat Jun 17, 2017 7:42 pm

ThePersonFromSteam wrote:Q: Can i go above 3 Drone Slots?
A: Yes But very not recommended where it could crash the game

4 Drone Slots is fine, just that the UI might not like it :roll: https://subsetgames.com/forum/viewtopic ... 11&t=30346

ThePersonFromSteam wrote:Q: Same for weapons?
A: Same

you sure about that? the kestrel B starts out with 4 basic lasers :roll:

if you mean above 4 slots for weapons, then yes, if you autofire those slots the game could crash.

Image

ThePersonFromSteam wrote:Q: Whats Limit for power
A: 40

The Potential begs to differ: https://subsetgames.com/forum/viewtopic ... 11&t=15581
Last edited by mr_easy_money on Sat Jun 17, 2017 11:34 pm, edited 2 times in total.
User avatar
ThePersonFromSteam
Posts: 85
Joined: Sat Nov 19, 2016 12:34 am

Re: QNA About SuperLuminal

Postby ThePersonFromSteam » Sat Jun 17, 2017 8:47 pm

Weapons may be diffrent and also 40 because its around the max which was 35

Code: Select all

Okayish Modder, and a terrible splicer; but i did throw my share in Project Coal, and helped in Multiverse.
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: QNA About SuperLuminal

Postby stylesrj » Fri Jun 23, 2017 11:17 pm

I think the max power limit is 60.
However, going into Ion Storms, getting your Battery hacked or any event really that drains your power bars (Captain's Edition and that reactor failure event) will crash the game