xml names of items

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knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

xml names of items

Postby knoedel » Tue Jun 06, 2017 8:01 pm

hey i want to create some own ships and know how to do this but..

is there any list of xml names for ALL wepoints drones augements and artillery for advanced Edition and CE? cant find them all of my own.

for example <aug name="NANO_MEDBAY" />

also looking for those wepoints/drones xml names with endless loot Suffix

would be a grat help, thanks
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: xml names of items

Postby Sleeper Service » Tue Jun 06, 2017 8:21 pm

You can get those by extracting the game files/mod files and look at auto_blueprints.xml.(apppend). That contains lists with all the items. More lists are in the _overwrite files, and the dlc_blueprints file. The actual blueprints for items are in blueprints.xml.(append) for the most part.
knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

Re: xml names of items

Postby knoedel » Tue Jun 06, 2017 9:53 pm

yes i know, but it would takes much houres to get them and i wouldn't be sure to get all.just looking for someone having a list of all XML names. this coul'd make modding new ships for beginners much more easy!!
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fdagpigj
Posts: 84
Joined: Sat Apr 25, 2015 3:14 pm

Re: xml names of items

Postby fdagpigj » Wed Jun 07, 2017 2:42 pm

Open the data.dat file in your favourite code editor with UTF-8 encoding. Ctrl+F for "weaponBlueprint" or "augBlueprint" or "droneBlueprint".
knoedel
Posts: 13
Joined: Mon May 04, 2015 3:30 pm

Re: xml names of items

Postby knoedel » Thu Jun 08, 2017 2:38 pm

thank you that helped me!

But what do These "DE_" and "BA_" in Captions Ediotion mean?
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: xml names of items

Postby Sleeper Service » Thu Jun 08, 2017 2:46 pm

Nothing relevant, they just mark to which sub-part of the mod they belong to. (DE_ is Drone Extension, BA_ is for Balanced Arsenal, helped to distinguish the modded gear from vanilla items)