Sector music playlist (for modding purposes)

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Abs
Posts: 82
Joined: Tue Aug 05, 2014 10:01 am

Re: Sector music playlist (for modding purposes)

Postby Abs » Sun Sep 07, 2014 11:59 pm

I've modded the music in all the sectors without issue. I have my sounds.xml.append file, and in it, I have kept the same playlist names as the game, but I have used my own custom file names. The end effect is that I do not hear the default game music, even in the first sector, which is what I was aiming for.

Code: Select all

<music>
   <track>
      <name>civilian</name>
      <explore>STFTL_MUS_CIVILIANEXPLORE.ogg</explore> <!-- New Planet Rabbit School Chum -->
      <combat>STFTL_MUS_CIVILIANCOMBAT.ogg</combat> <!-- Monster Fight -->
   </track>
   <track>
      <name>milkyway</name>
      <explore>STFTL_MUS_MILKYEXPLORE.ogg</explore> <!-- Brass Monkeys -->
      <combat>STFTL_MUS_MILKYCOMBAT.ogg</combat> <!-- Knight Joust -->
   </track>
   <track>
      <name>wasteland</name>
      <explore>STFTL_MUS_WASTELANDEXPLORE.ogg</explore> <!-- Bottled -->
      <combat>STFTL_MUS_WASTELANDCOMBAT.ogg</combat> <!-- The Processional -->
   </track>
   <track>
      <name>rock</name>
      <explore>STFTL_MUS_ROCKEXPLORE.ogg</explore> <!-- Sulu Finks Out -->
      <combat>STFTL_MUS_ROCKBATTLE.ogg</combat> <!-- Time Reverse Future Risk -->
   </track>
   <track>
      <name>engi</name>
      <explore>STFTL_MUS_ENGIEXPLORE.ogg</explore> <!-- The Big Go -->
      <combat>STFTL_MUS_ENGICOMBAT.ogg</combat> <!-- To Catch A T -->
   </track>
   <track>
      <name>debris</name>
      <explore>STFTL_MUS_DEBRISEXPLORE.ogg</explore> <!-- Out Of Control Lurch Time Punchy Kid -->
      <combat>STFTL_MUS_DEBRISCOMBAT.ogg</combat> <!-- Captains Wig -->
   </track>
   <track>
      <name>mantis</name>
      <explore>STFTL_MUS_MANTISEXPLORE.ogg</explore> <!-- Force Field -->
      <combat>STFTL_MUS_MANTISCOMBAT.ogg</combat> <!-- Speedy Reader -->
   </track>
   <track>
      <name>deepspace</name>
      <explore>STFTL_MUS_DEEPSPACEEXPLORE.ogg</explore> <!-- TPring -->
      <combat>STFTL_MUS_DEEPSPACECOMBAT.ogg</combat> <!-- Vulcan -->
   </track>
   <track>
      <name>colonial</name>
      <explore>STFTL_MUS_COLONIALEXPLORE.ogg</explore> <!-- Party Time -->
      <combat>STFTL_MUS_COLONIALCOMBAT.ogg</combat> <!-- Kirk Does It Again -->
   </track>
   <track>
      <name>void</name>
      <explore>STFTL_MUS_VOIDEXPLORE.ogg</explore> <!-- On DeltaVega -->
      <combat>STFTL_MUS_VOIDCOMBAT.ogg</combat> <!-- Silvery Orbs -->
   </track>
   <track>
      <name>zoltan</name>
      <explore>STFTL_MUS_ZOLTANEXPLORE.ogg</explore> <!-- Wrong Think -->
      <combat>STFTL_MUS_ZOLTANCOMBAT.ogg</combat> <!-- When Your Eyes Have Turned To Silver -->
   </track>
   <track>
      <name>cosmos</name>
      <explore>STFTL_MUS_COSMOSEXPLORE.ogg</explore> <!-- Marriage Council -->
      <combat>STFTL_MUS_COLONIALCOMBAT.ogg</combat> <!-- Kirk Does It Again -->
   </track>
   <track>
      <name>title</name>
      <explore>STFTL_MUS_TITLE.ogg</explore> <!-- Star Trek Main Title -->
   </track>
   <track>
      <name>laststand</name>
      <explore>STFTL_MUS_LASTSTANDCOMBAT.ogg</explore> <!-- The Ritual Ancient Battle 2nd Kroykah -->
   </track>
   <track>
      <name>shrike</name>
      <explore>STFTL_MUS_SHRIKEEXPLORE.ogg</explore> <!-- Mr Spock -->
      <combat>STFTL_MUS_ROCKBATTLE.ogg</combat> <!-- Time Reverse Future Risk -->
   </track>
   <track>
      <name>slug</name>
      <explore>STFTL_MUS_SLUGEXPLORE.ogg</explore> <!-- Going Up -->
      <combat>STFTL_MUS_SLUGCOMBAT.ogg</combat> <!-- Contrary Order -->
   </track>
   <track>
      <name>lostship</name>
      <explore>STFTL_MUS_LOSTSHIPEXPLORE.ogg</explore> <!-- Crippled Ship -->
      <combat>STFTL_MUS_CIVILIANCOMBAT.ogg</combat> <!--  -->
   </track>
   <track>
      <name>hacking</name>
      <explore>STFTL_MUS_HACKINGEXPLORE.ogg</explore> <!-- The Challenge -->
      <combat>STFTL_MUS_CIVILIANCOMBAT.ogg</combat> <!--  -->
   </track>
</music>


Abs
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superarmandbros
Posts: 27
Joined: Tue Aug 05, 2014 10:44 pm

Re: Sector music playlist (for modding purposes)

Postby superarmandbros » Mon Sep 08, 2014 6:31 pm

Well, I've added the Rock Controlled Sector and Rock Homeworlds Sector and the game just simply plays no music at all. This is getting really annoying since there is no mistake with the file. I've triple checked and SMM has no problem processing it. :( :( :( Could you please help me?

The link is the same.
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Abs
Posts: 82
Joined: Tue Aug 05, 2014 10:01 am

Re: Sector music playlist (for modding purposes)

Postby Abs » Mon Sep 08, 2014 7:22 pm

superarmandbros wrote:Well, I've added the Rock Controlled Sector and Rock Homeworlds Sector and the game just simply plays no music at all. This is getting really annoying since there is no mistake with the file. I've triple checked and SMM has no problem processing it. :( :( :( Could you please help me?

The link is the same.


If the link really is the same, then try changing sounds.xml.apend to sounds.xml.append and see how that works out for ya.

Abs
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superarmandbros
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Re: Sector music playlist (for modding purposes)

Postby superarmandbros » Mon Sep 08, 2014 8:25 pm

YES!!! IT WORKS!!! THANK YOU SO MUCH!!!!! :D :D :D :D :D :D :D :D
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Abs
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Re: Sector music playlist (for modding purposes)

Postby Abs » Mon Sep 08, 2014 8:32 pm

Glad you got it working. :)

Abs
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superarmandbros
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Re: Sector music playlist (for modding purposes)

Postby superarmandbros » Wed Sep 17, 2014 10:20 pm

Actually, it does work, but if I uninstall it with SMM, the new songs stay. There is no way I can prevent this. IT just embeds itself within the game code. Could you please help me fix the problem? Thanks. (PS: I added another song)
Download link:
https://www.dropbox.com/s/xb3jpfd7roiurwh/more%20music.ftl?dl=0
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NarnKar
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Re: Sector music playlist (for modding purposes)

Postby NarnKar » Wed Sep 17, 2014 11:14 pm

It sounds like your SMM backups have been corrupted or something, and backup CE Music in place of vanilla FTL.
Dikdraak
Posts: 8
Joined: Wed Feb 10, 2016 6:37 pm

Re: Sector music playlist (for modding purposes)

Postby Dikdraak » Fri Feb 12, 2016 7:25 pm

Nevermind, fixed the problem.