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Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 8:30 pm
by father_walker
You, sir, are awesome. Eagerly waiting for the editor!
By the way, are you planning to support editing of hostile ships?
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 9:39 pm
by Icehawk78
Important question to me:
How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all major platforms as well.
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 9:48 pm
by Darkfrost
I'm writing mine in .NET, but using SFML for graphics, which is cross-platform. It should run fine under mac/linux, but you will need to run it under Mono
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 9:50 pm
by Whale Cancer
father_walker wrote:By the way, are you planning to support editing of hostile ships?
I would love this, as I find enemy ships a much bigger pain to edit.
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 9:56 pm
by Darkfrost
Yeah, I'll add hostile ship support aswell, although I'm not even sure if the format of them is any different?
(Haven't looked at them too much yet, seems pretty much the same?)
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 10:01 pm
by father_walker
Don't know really, since I'm sticking with modding the events at the moment. Anyway, good luck with the editor
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 10:04 pm
by StealthCl0wn
Any ETA on when it's out? VERY interested in this.
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 10:23 pm
by tazardar
Icehawk78 wrote:Important question to me:
How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all major platforms as well.
yah, i'm sorry mine is in .net.
But I'm finishing this project quickly and already planing a new one: Mod tool library. The plan is to make a library in a cross-platform language that can read/write all files in the data.dat and resources.dat and put all their infos in a searchable and editable form. That would basically reduce the modding-tool programming to making a GUI.
StealthCl0wn wrote:Any ETA on when it's out? VERY interested in this.
A first BETA of my tool will likely be available tomorrow.
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 10:49 pm
by StealthCl0wn
tazardar wrote:
A first BETA of my tool will likely be available tomorrow.
Your tool can add weapons/drone systems, yes?
Good, this'll help me pass the time before hospital.
Re: [MOD TOOL][WIP] FTL Ship editor
Posted: Tue Sep 25, 2012 11:12 pm
by tazardar
StealthCl0wn wrote:tazardar wrote:
A first BETA of my tool will likely be available tomorrow.
Your tool can add weapons/drone systems, yes?
Good, this'll help me pass the time before hospital.
It can add vanilla weapons and drones to the starting loadout, and custom/modded weapons if you know their name.