Page 2 of 46

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 8:30 pm
by father_walker
You, sir, are awesome. Eagerly waiting for the editor!

By the way, are you planning to support editing of hostile ships?

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 9:39 pm
by Icehawk78
Important question to me:

How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all major platforms as well.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 9:48 pm
by Darkfrost
I'm writing mine in .NET, but using SFML for graphics, which is cross-platform. It should run fine under mac/linux, but you will need to run it under Mono

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 9:50 pm
by Whale Cancer
father_walker wrote:By the way, are you planning to support editing of hostile ships?


I would love this, as I find enemy ships a much bigger pain to edit.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 9:56 pm
by Darkfrost
Yeah, I'll add hostile ship support aswell, although I'm not even sure if the format of them is any different? :) (Haven't looked at them too much yet, seems pretty much the same?)

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 10:01 pm
by father_walker
Don't know really, since I'm sticking with modding the events at the moment. Anyway, good luck with the editor ;)

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 10:04 pm
by StealthCl0wn
Any ETA on when it's out? VERY interested in this.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 10:23 pm
by tazardar
Icehawk78 wrote:Important question to me:

How many of these tools are being written in .net or some equivalent Windows-only language? To date, most modding tools for this have been written in either Java or Python, which are all very helpfully cross-platform. Any ship editor should ideally have support for all major platforms as well.


yah, i'm sorry mine is in .net.
But I'm finishing this project quickly and already planing a new one: Mod tool library. The plan is to make a library in a cross-platform language that can read/write all files in the data.dat and resources.dat and put all their infos in a searchable and editable form. That would basically reduce the modding-tool programming to making a GUI.

StealthCl0wn wrote:Any ETA on when it's out? VERY interested in this.


A first BETA of my tool will likely be available tomorrow.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 10:49 pm
by StealthCl0wn
tazardar wrote:
A first BETA of my tool will likely be available tomorrow.


Your tool can add weapons/drone systems, yes?

Good, this'll help me pass the time before hospital.

Re: [MOD TOOL][WIP] FTL Ship editor

Posted: Tue Sep 25, 2012 11:12 pm
by tazardar
StealthCl0wn wrote:
tazardar wrote:
A first BETA of my tool will likely be available tomorrow.


Your tool can add weapons/drone systems, yes?

Good, this'll help me pass the time before hospital.


It can add vanilla weapons and drones to the starting loadout, and custom/modded weapons if you know their name.