Re: [MOD, WIP] Foundation of the Federation
Posted: Thu Sep 27, 2012 8:45 pm
Jequirity wrote:The Federation flagship looks really good; I love the fact that it resembles the Osprey! You could imagine that the flagship was the forerunner of the Osprey Class whereby the ship designers scaled the flagship design down to produce the Osprey cruiser.
WIll advanced weapons be limited in the Foundation of the Federation (FotF)? i.e. There won't be any Burst Laser mk 3s, no Glaive beams etc to represent the fact that FotF takes place earlier in time.
As an aside, depending on how FotF proceeds and how much spare time you have Whale Cancer, would you be tempted to make a similar style mod covering the period of time after vanilla FTL? It just strikes me that such a mod would be similar to FotF in that the Federation would presumably be on the offensive again, having destroyed the rebel flagship in vannila FTL.
The flagship is a bit of a placeholder sprite. The idea is very much that it is a 'prototype' Osprey (I figure there is only one in the fleet, and it is the flagship). I am going to fiddle with the sprite more when I get more coding done (1,200 lines of code, atm; although that includes commenting, debug menus, etc.,). Oh, and you know how the Kestral is described as a defunct/old ship? I figure it is the main ship-of-the-line of the federation at this point.
I will be messing with the weapons. Partly for balance, and partly to show off the fact this is an earlier time period. I've been toying with the idea of adding ballistic weapons (autocannons), probably as a form of artillery (i.e. unaimable) with limited (probably 1) shield penetration. I love the idea of many shells flying across space ala Battlestar Galactica. This stuff will come after I finish the 2 sector demo (the demo will _probably_ use the default 'balance' of weapons and ship armaments, for simplicity).
As for your mod suggestion, that certainly sounds fun (FTL: The Next Generation? Haha), but I'm not sure FTL has enough depth to keep me interested enough to write a second large scale mod. Let's see what options the devs give us in a hopeful "modder's update"!