[MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.85

Discuss and distribute tools and methods for modding. Moderator - Grognak
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Postby WhiteWeasel » Mon Sep 21, 2015 7:34 pm

I'm spending a lot of time modding, I think I'll take a break and play FTL Normally for awhile.

EDIT: I'm trying out captains edition, and wow is it hard, CE on easy feels harder than vanilla FTL on normal.
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stylesrj
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Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Postby stylesrj » Mon Sep 21, 2015 9:41 pm

WhiteWeasel wrote:I'm spending a lot of time modding, I think I'll take a break and play FTL Normally for awhile.

EDIT: I'm trying out captains edition, and wow is it hard, CE on easy feels harder than vanilla FTL on normal.


No need to tell us why you're not working on the mod :D
I've got so many unfinished mods on my list. Am I going to finish any of them? Probably not.

And yeah, CE is difficult even on Easy. I think that's the point.
WhiteWeasel
Posts: 248
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Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Postby WhiteWeasel » Sun Jan 31, 2016 10:52 am

It's been a while. I wonder if I should resume working on this as a pastime...
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Chrono Vortex
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Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Postby Chrono Vortex » Tue Feb 02, 2016 2:39 am

I'd love to see this thing get finished. You should totally go for it!
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WhiteWeasel
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Re: [MOD/SHIP] F5 Mercury & F5R Prototype

Postby WhiteWeasel » Sat Feb 18, 2017 9:36 am

Chrono Vortex wrote:-snip-

stylesrj wrote:-snip-

NarnKar wrote:-snip-

R4V3-0N wrote:-snip-


To those that have given feedback and helped me shape my designs. Sorry for the long wait, I came back to this mod as I felt... not right just leaving it in limbo. I know it's fair to say life gets in the way, but now that I feel better psychologically, I can continue work on this mod as a pastime without life stress bogging me down. Not finishing this back when FTL was a more active place is a bit of a regret of mine. If only I felt the way I do now back then. :( Anyways for those that have helped me, I'm back with three shiny new ships for you all to play with!
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WhiteWeasel
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Re: [MOD/SHIP] F5 Mercury Types A, B, & C (Back From The Dead!)

Postby WhiteWeasel » Tue Feb 21, 2017 2:22 am

Gibs complete!
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WhiteWeasel
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Re: [MOD/SHIP] F5 Mercury Types A, B, & C. v0.80

Postby WhiteWeasel » Tue Feb 21, 2017 7:36 am

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WhiteWeasel
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Re: [MOD/SHIP] F5 Mercury Types A, B, & C. v0.81

Postby WhiteWeasel » Wed Feb 22, 2017 3:53 am

Gemini missiles online!
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WhiteWeasel
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Joined: Sun Apr 13, 2014 4:36 am

Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

Postby WhiteWeasel » Thu Feb 23, 2017 8:02 am

Seems like I'm talking to a wall... this place is so empty and quiet now. I've seen a couple of downloads on the newer stuff. Any thoughts/feedback/glaring issues?
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Peanut Butter
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Re: [MOD/SHIP] F5 Mercury Types A, B, & C w/assorted weapons v0.81

Postby Peanut Butter » Thu Feb 23, 2017 3:57 pm

I agree. This forum is dead. Just registered to get solution to my problem with translation mod, but no answer. About mod, I personally don't like aeroplane like looking ships. Not tested and not going to, because i have still some original ships to unlock.