The FTL drive should say Warp Drive. The button should say ENGAGE if you can fit it...
Also in the in game screenshot there is no way to get into or out of the drone control...
[MOD][WIP] Star Trek Enterprise NX-01 + UI LCARS Theme
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- Posts: 1
- Joined: Sat Sep 22, 2012 3:22 am
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- Posts: 17
- Joined: Thu Sep 20, 2012 4:59 pm
Re: [MOD][WIP] Enterprise NX-01 + UI Theme
Making some great in-game progress with the ICART UI. A lot of nodging pixels is going into this
In-game screenshots:
http://cl.ly/image/1C133A3r1044
http://cl.ly/image/0x2h3G2J421l
http://cl.ly/image/3c2t130e0e0I
http://cl.ly/image/3o3F0V0M162j
WIP Screenshot:
http://cl.ly/image/1s3c2t2G3h3s
In-game screenshots:
http://cl.ly/image/1C133A3r1044
http://cl.ly/image/0x2h3G2J421l
http://cl.ly/image/3c2t130e0e0I
http://cl.ly/image/3o3F0V0M162j
WIP Screenshot:
http://cl.ly/image/1s3c2t2G3h3s
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- Joined: Thu Sep 20, 2012 4:59 pm
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- Posts: 40
- Joined: Tue Aug 14, 2012 8:12 pm
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
This looks great! I love the UI look... can't wait to give this a go...
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- Joined: Sat Sep 22, 2012 4:36 pm
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
Can I ask you what tools you're using to design these graphics? They're amazing! Specifically the ship graphic. It's both incredibly detailed and also fits the style of the game almost perfectly.
Obviously you have a great deal of graphical expertise, but I imagine that the right tools help quite a bit too.
Obviously you have a great deal of graphical expertise, but I imagine that the right tools help quite a bit too.
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- Joined: Sat Sep 22, 2012 4:36 pm
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
PS. I would be more than willing to help you with doing/testing the ship configuration (layout, gibs, weapon mounts, etc: ). I've always been more of a backend person, I like playing with that stuff. That ship looks sweet and I'd love to expedite being able to play with it!
Have you already decided precisely what the interior will look like, what systems/weapons/crew it will start with, etc: ?
Have you already decided precisely what the interior will look like, what systems/weapons/crew it will start with, etc: ?
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- Posts: 17
- Joined: Thu Sep 20, 2012 4:59 pm
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
substandardgaussian wrote:Can I ask you what tools you're using to design these graphics? They're amazing! Specifically the ship graphic. It's both incredibly detailed and also fits the style of the game almost perfectly.
Obviously you have a great deal of graphical expertise, but I imagine that the right tools help quite a bit too.
Thanks mate. I use photoshop for all graphics. I've been making UI and graphics for a living the past 10 years, so I hopefully have a little experience.
PS. I would be more than willing to help you with doing/testing the ship configuration (layout, gibs, weapon mounts, etc: ). I've always been more of a backend person, I like playing with that stuff. That ship looks sweet and I'd love to expedite being able to play with it!
Sure thing - the worst part is actually keeping track of all the assets, but I would appreciate you testing the setup.
Have you already decided precisely what the interior will look like, what systems/weapons/crew it will start with, etc: ?
Yes - the ship is 80% done - all rooms and doors have been made, now I am just working on adding the sprites for the exposion as well as cloaking.
I also plan to make a photon torpedo weapong, I just need to wrap my head around how the spritesheet for those work. If you know how - let me know
Here's the current sprite:
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- Posts: 519
- Joined: Thu Apr 26, 2012 2:06 am
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
kevinandersson wrote:Here's the current sprite:
Is the Photon Torpedo supposed to be tumbling or why is it describing a wave form? (maybe it won't do that in game, but I just expected the center of the sprites to be level in the sprite sheet)
btw in the UI what does EN and PH stand for? they seem to be replacing fuel and missiles but I don't get what they stand for?
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- Joined: Fri Sep 21, 2012 7:55 pm
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
Gorlom wrote:btw in the UI what does EN and PH stand for? they seem to be replacing fuel and missiles but I don't get what they stand for?
Energy and photon torpedos would be my guess.
Loving the mod so far, really like your style. Just wondered - have you considered making this a total conversion? Would be a reasonably large undertaking but I'm sure that theres someone out there who would more than willingly help
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- Posts: 519
- Joined: Thu Apr 26, 2012 2:06 am
Re: [MOD][WIP] Star Trek Enterprise NX-01 + UI ICARS Theme
a__gun wrote:Gorlom wrote:btw in the UI what does EN and PH stand for? they seem to be replacing fuel and missiles but I don't get what they stand for?
Energy and photon torpedos would be my guess.
Loving the mod so far, really like your style. Just wondered - have you considered making this a total conversion? Would be a reasonably large undertaking but I'm sure that theres someone out there who would more than willingly help
I got confused because i was expecting a T for the torpedo or something. do they ever teleport photon torpedoes in star trek or will it be confusing why bomb weapons consume photon torpedoes?
And energy is confusing to me because that is the green bars at the bottom. how do you quantify energy used as fuel like that? feels odd to me somehow... (couldn't it be Deutrium? Don't they usually need that for propulsion in the series?) but never mind me do whatever you want I'm just a bit confused in gneral