Mod Request

Discuss and distribute tools and methods for modding. Moderator - Grognak
LittleBigGaming
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Joined: Sun Nov 02, 2014 11:34 pm

Mod Request

Postby LittleBigGaming » Sun Nov 02, 2014 11:45 pm

Here are my four weapon request:

#1: Infinity Missile
Fires 30 missiles for the cost of one missile.
Breach Chance: 16
Fire Chance: 16
Reload time: 1 second
Energy use: 1

#2: Infinity laser
Fires 50 lasers.
Fire Chance: 16
Breach Chance: 16
Reload time: 1 second
Energy use: 1

#3: Infinity ion
Fires 25 ion blasts.
Fire Chance: 16
Breach Chance: 16
Ion Damage: 4
Reload time: 1 second
Energy use: 1

#4: Infinity Beam
Fires a laser that can cut through an entire hull, Pierces 4 shield's, Breaches any room it touches, Makes fire in any room it touches, and does 2 damage per room.
Reload time: 1 second
Energy use: 1

Can someone make these for me? I want them to be able to be used in Superluminal and attach it to a ship that I want to make. Thanks! :twisted:
Last edited by LittleBigGaming on Wed Nov 19, 2014 12:54 am, edited 2 times in total.
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stylesrj
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Re: Mod Request

Postby stylesrj » Mon Nov 03, 2014 8:33 am

I'm pretty sure that sort of OP weaponry has been done before. I think it's also what pretty much every beginning modder does at first.
LittleBigGaming
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Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Postby LittleBigGaming » Mon Nov 03, 2014 2:10 pm

I know but I have no clue how to do that. Also no one posted a mod for this.
Xen0n
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Re: Mod Request

Postby Xen0n » Mon Nov 03, 2014 3:03 pm

I could do that for you. Do you want them on a starter ship or just randomly found in the game?
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RAD-82
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Re: Mod Request

Postby RAD-82 » Mon Nov 03, 2014 4:03 pm

Xen0n wrote:Do you want them on a starter ship or just randomly found in the game?

LittleBigGaming wrote:I also want then attached to any random ship.

Seems they don't mind if you put them on enemy ships. :shock:
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Junkyard has FTL mods, mostly ships and a few other things.
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NarnKar
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Re: Mod Request

Postby NarnKar » Mon Nov 03, 2014 8:25 pm

Give a man a fish and he eats for a day; teach a man to fish and he eats every day.

That is to say--I think it'd be much more beneficial to learn modding yourself, LittleBigGaming, because your desired mods won't be dependent on other people to create them.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Postby LittleBigGaming » Sun Nov 09, 2014 10:48 pm

Xen0n wrote:I could do that for you. Do you want them on a starter ship or just randomly found in the game
I want it on the boss flagship
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NarnKar
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Re: Mod Request

Postby NarnKar » Sun Nov 09, 2014 10:50 pm

LittleBigGaming wrote:
Xen0n wrote:I could do that for you. Do you want them on a starter ship or just randomly found in the game
I want it on the boss flagship


I...but...what???
That's basically unbeatable.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Postby LittleBigGaming » Sun Nov 09, 2014 10:54 pm

NarnKar wrote:
LittleBigGaming wrote:
Xen0n wrote:I could do that for you. Do you want them on a starter ship or just randomly found in the game
I want it on the boss flagship


I...but...what???
That's basically unbeatable.


Ok then. I want it on a ship that can support 5 drones + have a cloak + have 50 hull + starts with 999 missiles and 999 drone parts and has every room that has a system in it have a guy in it that looks like the starter ship.
To complicated? :D
Tell me.
LittleBigGaming
Posts: 8
Joined: Sun Nov 02, 2014 11:34 pm

Re: Mod Request

Postby LittleBigGaming » Sun Nov 09, 2014 10:57 pm

Im just kiddin. Put them on the ship that has a cloak. Ok?
Thanks!