Abs wrote:Hey kartoFlane,
Not sure if anyone's reported this, but when I create new ships, the weapons room uses the room_shields name.
Abs
I've seen it happen too with Cloaking. Uses the glows from another room entirely and not the cloaking device.
Abs wrote:Hey kartoFlane,
Not sure if anyone's reported this, but when I create new ships, the weapons room uses the room_shields name.
Abs
kartoFlane wrote:@Kital
Yes and no... I took a look at it, changed the layout a bit so that it doesn't crash (resized all rooms to be 2x2 max, made the ship smaller), but then couldn't reproduce the crashing :/ That problem is definitely related to room/door layout though, since it also stopped crashing when I just told it to use the default Kestrel layout.
So I guess TL;DR -- don't make gargantuan-sized rooms/ships
@Abs & stylesrj
Weird. I'll take a look at it, but I've no idea why this would ever be happening...
Code: Select all
Stack Trace:
1 - 0x00630ab8
2 - 0x00631031
3 - 0x0060ddd8
4 - 0x03b0c99a DrvPresentBuffers
5 - 0x03b6bea4 DrvPresentBuffers
6 - 0x0060e351
7 - 0x0060e40a
8 - 0x0065da28
9 - 0x00751b5b
10 - 0x004010fd
11 - 0x77e99f72 RtlInitializeExceptionChain
12 - 0x77e99f45 RtlInitializeExceptionChain