Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Galgersha
Posts: 3
Joined: Sat Mar 16, 2013 9:15 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Galgersha » Sun Mar 17, 2013 10:11 pm

Command prompt can't find the directory, even though I typed it correctly and put it with and without "" around it.

I've just stopped trying, It's probably because I'm on windows 8 and not lovely 7.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Sun Mar 17, 2013 10:31 pm

Meganought wrote:all of the text in-game its shrunken and moved up out of the text box.
The mod manager keeps backups of the game's resources when it first runs. Every time you patch, it uses those backups to replace the game's resources. When FTL is upgraded, the backups are from the old FTL version, and the mod manager unknowingly copies them into the new FTL, which causes problems like that.

Meganought wrote:i un-modded the game, verified the integrity, opened the game and it worked.
Make sure the game is working by doing that, and delete GMM's backups. Then run GMM, so it will make new backups.

Meganought wrote:i am unable to use the latest version, due to it saying i do not have the required python
Ignore 1.7's modman.exe, it almost never finds python. Run main.py directly instead. (see my post just before this one)


GMM 1.6 keeps its backups in "Program Files (maybe x86)/Steam/steamapps/common/FTL Faster Than Light/resources/*.bak".
GMM 1.7 keeps its backups in "GMM/backup/*.bak".
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Sun Mar 17, 2013 10:39 pm

Galgersha wrote:It's probably because I'm on windows 8 and not lovely 7.
The difference between Win7 and Win8 is mostly cosmetic.

In any case, the next release of GMM will hopefully have a modman.exe that will work for you.
MrSmite
Posts: 24
Joined: Sat Feb 02, 2013 5:03 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby MrSmite » Mon Mar 18, 2013 5:20 am

Version 1.7 doesn't work on Windows XP SP3 but 1.6 does. When I run 1.7 I get the message about not being able to locate a suitable Python.

Unfortunately the previous suggestion about running "main.py" from a command prompt doesn't work either, it just opens the "Open with" dialog. Why would 1.6 work but 1.7 doesn't? Does 1.6 contain its own Python engine?
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Mon Mar 18, 2013 5:55 am

MrSmite wrote:Unfortunately the previous suggestion about running "main.py" from a command prompt doesn't work either, it just opens the "Open with" dialog.
Make sure you have python 2.7 installed.
If typing "main.py" as above doesn't work (it should), you can type "c:\Python27\python.exe main.py" instead.

MrSmite wrote:When I run 1.7 I get the message about not being able to locate a suitable Python. [...]
Why would 1.6 work but 1.7 doesn't? Does 1.6 contain its own Python engine?
Previous versions of modman.exe actually contained a copy of python. Grognak's handling that, but I get the impression packaging that way has grown too quirky for the near future (The virus false positives, and now straddling Python 2.x/3.x compatibility).

The current modman.exe just runs whatever python is installed against main.py. But a minor oversight in its design for 1.7 prevented it from ever finding python.
MrSmite
Posts: 24
Joined: Sat Feb 02, 2013 5:03 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby MrSmite » Tue Mar 19, 2013 1:32 am

@Vhati

Thanks for the info, I'll grab myself a copy of Python. I've always programmed using Visual Studio for VC++ and VB so Python is not something I've ever installed.
Ocean_Sunfish91
Posts: 4
Joined: Wed Mar 20, 2013 7:13 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Ocean_Sunfish91 » Wed Mar 20, 2013 7:16 pm

Please run a check on this manager. My antivirus detected a trojan in it.
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby speedoflight » Wed Mar 20, 2013 8:03 pm

Ocean_Sunfish91 wrote:Please run a check on this manager. My antivirus detected a trojan in it.


Bad antiviruse software can detect fake alerts in a lot of software. But if someone could check this it will be really appreciatted (with nod32, kapersky , for example).
My currently mods / wips ->
ImageImage
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Vhati » Wed Mar 20, 2013 8:16 pm

Ocean_Sunfish91 wrote:Please run a check on this manager. My antivirus detected a trojan in it.

Which version? GMM 1.7?

The modman.exe's in previous versions were built with PyInstaller, which is known to have cause false-positives from virus scanners. In 1.7 it's different; dunno the details, but I'm guessing it's some flavor of C, personally written/compiled by Grognak.
Ocean_Sunfish91
Posts: 4
Joined: Wed Mar 20, 2013 7:13 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby Ocean_Sunfish91 » Thu Mar 21, 2013 12:29 am

Vhati wrote:
Ocean_Sunfish91 wrote:Please run a check on this manager. My antivirus detected a trojan in it.

Which version? GMM 1.7?

The modman.exe's in previous versions were built with PyInstaller, which is known to have cause false-positives from virus scanners. In 1.7 it's different; dunno the details, but I'm guessing it's some flavor of C, personally written/compiled by Grognak.


I was doing a check with Hitman pro. I haven't had any alerts from Mcafee. Yes, GM 1.7