Now with all ships, CE and CE Infinite support, minor bugfixes
I can now easily create custom versions of this mod. If you want me to create a a version compatible with your mod, feel free to msg me.
Inspired by /u/Ymir_from_Saturn in this reddit thread, I've created a mod that lets you customize your ships equipment and crew on the first beacon. It's a very early beta build, so expect some bugs and crashes.
As of now, you can start with a stripped down version of any ship with no weapons or augs, only one crew and 350 scraps. On the first beacon, you can buy every vanilla/AE Weapon,Drone,Augment or Crew you want for the a balanced price.
You jump to a new starting beacon after each purchase, but no matter how many purchases you make, you still start in sector 1. This is done as a workaround for a problem with infinite dialogue loops.
For technical reasons, you have no sector choice on the first jump.
Download Vanilla AE:
BYOS v1.0
BYOS unlimited scrap v1.0
Captains Edition:
BYOS CE v1.0
BYOS CE unlimited scrap v1.0
Captains Edition with Infinite Addon:
BYOS CE Infinite Addon v1.0
BYOS CE Infinite Addon unlimited scrap v1.0
Install it with a mod manager like Slipstream Mod Manager v1.4
Customizing Systems is not in the mod yet, because I haven't found a way to add them via sector events. If any modder here has an idea on how to do that, please let me know.
If you want to help me with this mod, you can: Help me balance the equipment costs. You can download my list of all items with their costs here. Modify the costs the way you see fit and send the file back to me.
Planned for the next release:
-Bugfixing
-Balancing
-Systems
-Way down the line: Mod compatibility
Hope you like it.
Change log:
Code: Select all
v1.0
-First balancing
-Captain's Edition support
-Captain's Edition infinite support
-All Ships have been stripped an can now be used in this mod
-Starting budget raised from 250 to 350
-new "add 500 scrap" button in the ton-of-scrap version
-Bug fixing
v0.20
-All type A and B ships have been stripped and can now be used in this mod
-The Player no longer starts in the Crystal Homeworlds, but a Civilian Sector
-The link to the Crystal Homeworlds has been deactivated. You now unlock the Crystal ship at that point in the quest chain or if you reach the beacon with a crystal crew member.
-The Crystal Homeworlds are now a normal sector that can appear after sector 4
-Added the possibility to buy missiles and drone parts in stacks of 5.
-Fixed a bug where the defense drone menue was not displayed correctly (Thanks bassgoonist)
v0.10 EARLY TESTING
-Added all vanilla and AE Weapons, Drones, Augments and Crew.
-The Mod should now be somewhat playable. The Player starts in an easy Crystal Homeworld.
-"real" Crystal Homeworld doesn't work.
-no balancing yet.
v0.01 VERY EARLY TESTING:
-The Kestrel A is stripped to the bare minimum Systems and Crew
-The first Beacon lets you add up to 4 Weapons , 3 Drones and 1 Augment.
-No Systems and Crew yet
Reddit Threat: link