Re: [WIP|MOD] Stargate Ships&Events 0.1
Posted: Sat Mar 08, 2014 8:51 pm
Morso wrote:Now there is a C++ Error: Assertion failed! Program: ... File: src/rapidxml/rapidxml.hpp Line: 1383 Expression: text
That's just a regular behaviour from FTL, meaning that there's a syntax error somewhere in the files. The EC should be able to pick it up.
Code: Select all
data/autoBlueprints.xml =============================================================================
ERROR - Line 115 : Referenced blueprint name does not exist
<name>BOMB_BREACH</name>
ERROR - Line 925 : Referenced blueprint name does not exist
<name>BOMB_BREACH</name>
ERROR - Line 1100 : Referenced file does not exist (rebel_squata.txt)
<shipBlueprint name="REBEL_FATA" layout="rebel_squata" img="rebel_squata">
ERROR - Line 1256 : Referenced file does not exist (wraith_supply.txt)
<shipBlueprint name="WRAITH_SUPPLY" layout="wraith_supply" img="wraith_supply">
ERROR - Line 1325 : Referenced file does not exist (ori_pirate.txt)
<shipBlueprint name="ORI_PIRATE" layout="ori_pirate" img="ori_pirate">
ERROR - Line 1384 : Referenced file does not exist (jaffateltak.xml)
<shipBlueprint name="TELTAK" layout="jaffateltak" img="jaffateltak">
data/blueprints.xml =================================================================================
ERROR - Line 33 : Referenced blueprint name does not exist
<name>HULL_ARMOR</name>
ERROR - Line 34 : Referenced blueprint name does not exist
<name>ADV_HULL_ARMOR</name>
data/events.xml =====================================================================================
ERROR - Line 3080 : A required tag is missing from the blueprint (<gotaway> must be accompanied by <escape> tag)
<ship name="HATAK" auto_blueprint="SHIPS_HATAK">
data/events_boss.xml ================================================================================
ERROR - Line 510 : Referenced blueprint name does not exist
<ship name="BOSS_SCOUT_RESCUE" auto_blueprint="SHIPS_WRAITH_AND_AUTO">
ERROR - Line 602 : Referenced blueprint name does not exist
<ship name="WRAITH_AUTO" auto_blueprint="SHIPS_WRAITH_AND_AUTO">
data/events_rebel.xml ===============================================================================
ERROR - Line 546 : Tag has an invalid name, or cannot be a child to its ancestor (not an <event> tag)
<eventList name="REBEL_TRANSPORT_CAPTURED">
data/events_ships.xml ===============================================================================
ERROR - Line 1523 : Referenced blueprint name does not exist
<ship name="WRAITH_AUTO" auto_blueprint="SHIPS_WRAITH_AND_AUTO">
ERROR - Line 1533 : A required tag is missing from the blueprint (<gotaway> must be accompanied by <escape> tag)
<ship name="HATAK" auto_blueprint="SHIPS_HATAK">
data/newEvents.xml ==================================================================================
ERROR - Line 347 : This tag adds more than one crew; game will crash if player is already at max
<crewMember amount="2"/>
data/sector_data.xml ================================================================================
ERROR - Line 345 : A required tag is missing from the blueprint (no <trackList> tag)
<sectorDescription name="DEEP_SPACE_SECTOR" minSector="0" unique="false">
ERROR - Line 349 : A required tag is missing from the blueprint (no <trackList> tag)
<sectorDescription name="ABANDONED_SECTOR" minSector="0" unique="false">
ERROR - Line 714 : Referenced event/eventList/ship event does not exist
<startEvent>START_BEACON_CIVILIAN</startEvent>
The missing ship layouts and an eventList inside a choice tag are the most notable errors, but the others should be fixed, too (barring the BREACH_BOMB and both HULL augments -- they're vanilla ones, and don't cause FTL to crash for whatever reason)