Re: Mod Testing Environment (1.1)
Posted: Mon Apr 14, 2014 1:28 pm
So, I'm not usually an imbecile when it comers to modding, but I am gonna need a "step 1a, 1b, 1c. Step 2a, 2b" etc tutorial on how to get the CCP to work.
Normally, I am pretty dang good at installing mods, to anything. Unfortunately, this isn't clicking for me as I'd hoped...
To be completely clear, I have NO idea in what sequence things need to happen for this, and how.
I have installed many mods to FTL, but for some reason, I just don't understand this one.
I think the best way to help me would be to not say, "oh, did you actually name the ftl file correctly" and instead, give me step by step instructions. Not that I am trying to demand you to help me in any certain way, though. If you think you can help me, do it in any way you see fit.
Also, this is my first post, because i have had no other problems, and no other feedback for FTl atm.
Normally, I am pretty dang good at installing mods, to anything. Unfortunately, this isn't clicking for me as I'd hoped...
To be completely clear, I have NO idea in what sequence things need to happen for this, and how.
I have installed many mods to FTL, but for some reason, I just don't understand this one.
I think the best way to help me would be to not say, "oh, did you actually name the ftl file correctly" and instead, give me step by step instructions. Not that I am trying to demand you to help me in any certain way, though. If you think you can help me, do it in any way you see fit.
Also, this is my first post, because i have had no other problems, and no other feedback for FTl atm.