FasterThanKestrel wrote:I understand that unpacking the .dat from SMM will give me the .xml files, but those don't then correlate to the actual resources, right? They're just duplicates of the actual resources?
I want to be able to create weapons and other things using Slipstream and the .xmls. I want my changes to take effect on the .xml files, but the extracted ones won't do that, right?
Also, I want to be able to change the .png files - I'm using those to create e new ship, and I just want them rotated 90˚. The same thing is true, though - extracting the dats won't actually give me the ones used by the program.
Sorry, I'm a little bit n00by with modding.
Correct; they are indeed duplicates. Download Superliminal and read the readme_modders.txt. What superluminal does is it replaces FTL's resources with the mod's substitute resources, and repacks the .dat. You should NOT try to directly edit the .dat, rather, try to take apart some mods that do something similar to what you want. Most mods for ftl are .ftl files, which are just zip files with a different file extension.