1. Is there a difference between class= and type= in <crewMember> tags? I see both used in vanilla.
2. What damage types does <boost> affect? Is it possible to have two separate boost tags on one weapon? And yes I could test these out on my own but might as well ask here first.
3. In a video by Anistuffs, an enemy crewmember was at 15 health, got shot once, and survived with 1 health remaining. Any idea how this might be possible?
https://www.youtube.com/watch?v=JxAXmlbXRrk&t=28m02s4. Does modifyPursuit work in the final sector? As in, if you use a negative value, will the rebels not take over a beacon this turn?
5. What exactly triggers the removal of the Stasis Pod in the Ruwen event?
6. What's the default boardingAI? Are invasion and sabotage the only possible values?
7. What's the best way to test the flagship fight? I'm thinking a save editor or making a backup right before it?
8. Do values higher than 1 for rarity on systems do anything?
9. Is it possible to modify the flagship crew?