RAD-82 wrote:WhiteWeasel wrote:How do you overwrite starting augments for ships?
I'm guessing the Stealth A is your issue? I've seen you use SMM's overwrite code for other things, so I assume you are having problems with this ship having two augments.Code: Select all
<mod:findName type="shipBlueprint" name="PLAYER_SHIP_STEALTH">
<mod:findLike type="aug"> <mod:removeTag/> </mod:findLike> <!-- Removes all augments -->
<mod-append:aug name="{insert augment here}"/> <!-- Repeat to add more augments -->
</mod:findName>
Actually no, the stealth A has pretty good starting augs. It's the Zoltan B that's giving me trouble. I'm giving it a drone recovery arm and a pair of 1 power shield drones and starting drone bay. Might be OP, but I hate that ship.