Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby WhiteWeasel » Thu Mar 05, 2015 4:44 pm

RAD-82 wrote:
WhiteWeasel wrote:How do you overwrite starting augments for ships?

I'm guessing the Stealth A is your issue? I've seen you use SMM's overwrite code for other things, so I assume you are having problems with this ship having two augments.

Code: Select all

<mod:findName type="shipBlueprint" name="PLAYER_SHIP_STEALTH">
   <mod:findLike type="aug"> <mod:removeTag/> </mod:findLike>  <!-- Removes all augments -->
   <mod-append:aug name="{insert augment here}"/>  <!-- Repeat to add more augments -->
</mod:findName>

Actually no, the stealth A has pretty good starting augs. It's the Zoltan B that's giving me trouble. I'm giving it a drone recovery arm and a pair of 1 power shield drones and starting drone bay. Might be OP, but I hate that ship.
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Thu Mar 05, 2015 5:25 pm

Most people consider Zoltan B to be pretty powerful, actually.
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RAD-82
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby RAD-82 » Thu Mar 05, 2015 5:38 pm

So you don't want to overwrite, like you asked; you want to add without replacing what is already there.

You just use mod-append rather than mod-overwrite.

Code: Select all

<mod:findName type="shipBlueprint" name="PLAYER_SHIP_ENERGY_2">
   <mod-append:aug name="DRONE_RECOVERY"/>
</mod:findName>
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Junkyard has FTL mods, mostly ships and a few other things.
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby WhiteWeasel » Sun Mar 08, 2015 6:26 pm

What do you guys do when you are stumped for sprite ideas? I'm trying to think of designs for my missile weapons, but can't think of anything.
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WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby WhiteWeasel » Tue Mar 10, 2015 4:24 am

For chain weapons, can you alter values other than cool down. Such as a weapon doing more damage, or getting less accurate each time it fires?

Also can you change the fire rate for burst weapons? So instead of it going --pew--pew--pew-- you can make it faster like: pewpewpew.
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Tue Mar 10, 2015 4:27 am

1. Only cooldown and damage can be changed.

2. Unfortunately not.
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby WhiteWeasel » Tue Mar 10, 2015 8:09 pm

NarnKar wrote:1. Only cooldown and damage can be changed.

2. Unfortunately not.

1. Can the damage and cooldown change be made in reverse? (A weapon that gets a longer cooldown each time it fires?)

2. I guess I can cheat a faster fire effect by making a sound file that plays more than once and a double projectile, giving the illusion of a six shot weapon, but only doing three damage.
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Tue Mar 10, 2015 9:09 pm

WhiteWeasel wrote:[
1. Can the damage and cooldown change be made in reverse? (A weapon that gets a longer cooldown each time it fires?)


Probably.
I thought about a Reverse Vulcan but I'd power down the weapon and power it up again to reset the charge timer if that was the case. So it wouldn't be a viable venture to try.

Also, I think it's one or the other. You can alter cooldown or alter damage, not both.

2. I guess I can cheat a faster fire effect by making a sound file that plays more than once and a double projectile, giving the illusion of a six shot weapon, but only doing three damage.


Captain's Edition has the Swarm Missile. That thing still scares me when it fires despite it only doing like 2 damage tops and damaging my systems once.
You can always go with Burst weapons and use fake projectiles. Although it's not the effect you'd desire.
WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby WhiteWeasel » Thu Mar 12, 2015 12:46 am

Anyone know where the <tooltip>text</tooltip> for your weapon shows up in game?
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WhiteWeasel
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby WhiteWeasel » Sat Mar 14, 2015 7:46 pm

Hey, I finally made my first drone sprite, with the base/on/charged images. Do you have to do anything special to animate them?
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