Re: Slipstream Mod Manager v1.4 (2013-09-20)
Posted: Sun Dec 22, 2013 12:12 am
oh srry thanks for the help jep
Official Forum for FTL: Faster Than Light and Into the Breach
https://subsetgames.com/forum/
jep wrote:Starwars1998 wrote:jep wrote:See the first post in this thread. Right under "Troubleshooting".
I read the readme_for_windows.txt and it said nothing about this error. tried deleting the resource.dat.bak and data.dat.bak but it just took a few more seconds to get the error
I am using windows 7 if that effects anything
Did you go to the first post in this thread and read what I said, though? I think that would fix it for you.callo1812 wrote:I am getting a error 'java.io.FileNotFoundException: C:\Program Files (x86)\FTL\resources\data.dat (Access is denied)'.
Java is also updated to the newest version any help?
Same instructions for you. Both of these are happening because only the administrator has rights to modify files in the program files folder. So follow those instructions and you'll be fine.
callo1812 wrote:Now I have this after running in admin mode 'Patching failed: java.io.EOFException'
kartoFlane wrote:callo1812 wrote:Now I have this after running in admin mode 'Patching failed: java.io.EOFException'
Seems like archives got corrupt somehow. Do the following:
- Go to SMM/backups, delete data.dat.bak and resource.dat.bak
- Steam users:
Steam -> Library -> right-click on FTL -> Properties -> Local Files -> Verify Integrity of Game Cache- DRM-free version users:
Reinstall FTL (remember to back up your profile!)- Launch SMM to create new backups
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<event name="ROCK_STARSHIP_MINE" unique="true">
<text>The burnt out hull of a Rock mine layer drifts by. Behind the wreck drifts a live mine; an automated drone that drills into ships' hulls before exploding. It locks onto your ship's signature and heads your way!</text>
<choice hidden="true">
<text>Attempt evasive maneuvers.</text>
<event>
<text>The ship's turning circle proves too wide and the mine bites down onto the hull. You can hear it now, chewing through the armour.</text>
<choice hidden="true">
<text>Send someone out there to defuse it.</text>
<event load="ROCK_STARSHIP_MINE_DEFUSE" />
</choice>
<choice hidden="true" req="WEAPONS_MISSILES">
<!--JUSTIN - TO DO - Missile weapons-->
<text>(Missile Weapon) Attempt a controlled detonation using a missile.</text>
<event>
<text>After drawing straws, a crew member goes out to fix a modified warhead to the mine. You detonate the missile in a way that dislodges the mine. It blows up shortly after. The ship takes some damage in the blasts, but you're still sailing.</text>
<damage amount="4" />
<item_modify>
<item type="missile" min="-1" max="-1" />
</item_modify>
<autoReward level="LOW">scrap_only</autoReward>
</event>
</choice>
<choice hidden="true" req="COMBAT_BEAM">
<text>(Beam Drone) Use a drone to cut away the mine with a precision beam.</text>
<event>
<text>Carefully guided from the bridge, your beam drone removes the mine's grappling arms and sends it drifting off into space, where you shoot at it until it detonates at a safe distance.</text>
<item_modify>
<item type="drones" min="-1" max="-1" />
</item_modify>
<autoReward level="LOW">scrap_only</autoReward>
</event>
</choice>
</event>
</choice>
<choice hidden="true" req="engines" lvl="5">
<text>(Improved Engines) Reverse thrusters!</text>
<event>
<text>It stresses the inertial dampeners, but you reverse course and outrun the mine. You prepare to jump off.</text>
</event>
</choice>
</event>
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<mod:findName type="event" name="ROCK_STARSHIP_MINE">
<mod:findLike type="choice"><mod:findLike type="event">
<mod-append:choice hidden="true" req="TEST APPEND">
<text>Appended text</text>
<event>
<text>Appended text</text>
</event>
</mod-append:choice>
</mod:findLike></mod:findLike>
</mod:findName>
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<mod:findLike type="choice">
<selector hidden="true"/>
...
</mod:findLike>
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<mod:findWithChildLike type="choice" child-type="text">
<mod:selector>Attempt evasive maneuvers.</mod:selector> <!-- this has to match the <text> tag's value exactly -->
...
</mod:findWithChildLike>