Slipstream Mod Manager v1.9.1 (2018-01-07)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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elijahdb
Posts: 303
Joined: Wed Dec 30, 2015 2:31 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby elijahdb » Sat Mar 26, 2016 12:39 pm

I used slipstream to unpack my FTL files and while doing so I get this message.

Code: Select all

Error extracting dats: java.io.IOExeption:
InnerPath already exists:
audio/waves/weapons


I have these mods installed so I can look how they work:

RWP-AE
RWP_EW-AE
C&C Weapons
MLAS Mod Pack (weapon pack)
Sleepz Wepz
Lanius in stores
Better Planets and Backgrounds
FTL Captain's Edition
CE Resource Pack
CE BPaB Compatibility Patch
CE Additional Music Addon
Montauk CE
TS Cloak Add-on

Can I not have mods in FTL when I extract the dats, or is it just a bug with one of the mods?
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
MadBat
Posts: 4
Joined: Mon Apr 25, 2016 1:49 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby MadBat » Mon Apr 25, 2016 1:52 pm

HI guys !

I have a little problem ...
I can have only 1 mod at a time, is that ok or is it just me ?

Thanks ! :)
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby meklozz » Mon Apr 25, 2016 3:23 pm

MadBat wrote:HI guys !

I have a little problem ...
I can have only 1 mod at a time, is that ok or is it just me ?

Thanks ! :)

Definitely not normal. How do you mean, though? Can't check more than one, errors, crash?
MadBat
Posts: 4
Joined: Mon Apr 25, 2016 1:49 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby MadBat » Mon Apr 25, 2016 3:59 pm

it work good (apparently)

i can check all of them that i want.
but when the game start, there is just one(the last in the list) who is patch ...
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby meklozz » Mon Apr 25, 2016 4:45 pm

MadBat wrote:it work good (apparently)

i can check all of them that i want.
but when the game start, there is just one(the last in the list) who is patch ...

The one at the end will always have 'priority', so when you try loading any similar ones, they may get overwritten completely.. Have you tried some other combination to make sure that's really the problem?
MadBat
Posts: 4
Joined: Mon Apr 25, 2016 1:49 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby MadBat » Mon Apr 25, 2016 8:17 pm

I try to patch one, and one more, and one more but it's always the last one ...
what ever I try ... the last one.

Image
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby meklozz » Mon Apr 25, 2016 10:11 pm

MadBat wrote:I try to patch one, and one more, and one more but it's always the last one ...
what ever I try ... the last one.

Yes, a translation will, understandably, replace a whole file, so it overwrites (the clobber thing you see) anything else that went into it (like events.xml, a very common file to mod) before. If you were to load the translation first (on the top), many mods should still work, only replacing the parts relevant to them (in english, though it doesn't really matter for something like no fleet).
MadBat
Posts: 4
Joined: Mon Apr 25, 2016 1:49 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby MadBat » Tue Apr 26, 2016 8:57 am

ok !
if I put the traduction in first, 2 patch. the first and the last ...
thank you !
Offlithium
Posts: 27
Joined: Wed Apr 06, 2016 8:58 pm

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby Offlithium » Wed Apr 27, 2016 12:14 am

no updates in more than a year? looks like this is DEAD.
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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: Slipstream Mod Manager v1.6 (2014-10-25)

Postby stylesrj » Wed Apr 27, 2016 12:36 am

Offlithium wrote:no updates in more than a year? looks like this is DEAD.


Or maybe Slipstream hasn't needed an update in a year because it works just fine?
Because it's hardly dead.