[Tool] FTL Error Checker
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 1.01
That's odd. I'm running the program inside of my Mac VM (OS X) just fine... What mac system are you using?
Superluminal2 - a ship editor for FTL
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- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: [Tool] FTL Error Checker - v 1.01
kartoFlane wrote:That's odd. I'm running the program inside of my Mac VM (OS X) just fine... What mac system are you using?
i'm using maverics (10.9.1).
art and coding tutorials wanted, pm if you have some good ones please!
- TaxiService
- Posts: 204
- Joined: Mon Dec 23, 2013 6:04 pm
Re: [Tool] FTL Error Checker - v 1.01
Having same problem as xlandar. Here's the console output after trying to launch the app: https://dl.dropbox.com/u/19694750/dang.png
The rest of the messages are simply copies of the previous ones.
The rest of the messages are simply copies of the previous ones.
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Re: [Tool] FTL Error Checker - v 1.01
TaxiService wrote:Having same problem as xlandar. Here's the console output after trying to launch the app: https://dl.dropbox.com/u/19694750/dang.png
The rest of the messages are simply copies of the previous ones.
how did you get that error list? (i'm not very good with computers)
art and coding tutorials wanted, pm if you have some good ones please!
- TaxiService
- Posts: 204
- Joined: Mon Dec 23, 2013 6:04 pm
sage
Into your Applications folder there is another folder called Utilities. Console, the application i used in that screenshot, can be found there. You can open the Utilities folder from anywhere in the Finder by pressing ⇧⌘U.
By the way I tried downloading the four previous 64 bit versions of error checker and none of them would start up. I also tried with the latest 32 bit version just for the sake of it, but it didn't work either. I'm on 10.9.1 as well. (i should update to .2 :\)
By the way I tried downloading the four previous 64 bit versions of error checker and none of them would start up. I also tried with the latest 32 bit version just for the sake of it, but it didn't work either. I'm on 10.9.1 as well. (i should update to .2 :\)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 1.01
Alright, now that helped. It seems to be a problem with permissions -- the program actually isn't allowed to run.
So, in theory, doing the following should fix the problem:
I can only presume that the issue with the ship editor not starting is the same as this one. Would anyone care to confirm?
So, in theory, doing the following should fix the problem:
- Open up the Terminal / Console / command line
- Using the cd directory command, navigate to the directory containing the ErrorChecker app
(alternatively, you can just type cd , and then drag the directory containing the ErrorChecker.app into the Terminal, then press enter) - Next, use the command:
chmod -R +x ErrorChecker.app
...to allow the file to be executed.
I can only presume that the issue with the ship editor not starting is the same as this one. Would anyone care to confirm?
Last edited by kartoFlane on Mon May 26, 2014 12:15 pm, edited 2 times in total.
Superluminal2 - a ship editor for FTL
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Re: [Tool] FTL Error Checker - v 1.01
... i'm confused by your instructions.
i'm really bad with terminal and that sort of thing so i can't figure out how to do it manually.
i downloaded the script, but that doesn't work either.
(it's the same problem as him, just to confirm)
i'm really bad with terminal and that sort of thing so i can't figure out how to do it manually.
i downloaded the script, but that doesn't work either.
(it's the same problem as him, just to confirm)
art and coding tutorials wanted, pm if you have some good ones please!
- TaxiService
- Posts: 204
- Joined: Mon Dec 23, 2013 6:04 pm
Re: [Tool] FTL Error Checker - v 1.01
That fixed it, karto! : ) Thank you very much.
Oi, do you think EC could check for event loops, in a future update? 'cause, you know, it is said to cause crashes on game starts. : \ And I guess I've been making lots of loops lately.
xlandar: See if this works for you. https://www.youtube.com/watch?v=2w9HEm2ezwA
Oi, do you think EC could check for event loops, in a future update? 'cause, you know, it is said to cause crashes on game starts. : \ And I guess I've been making lots of loops lately.
xlandar: See if this works for you. https://www.youtube.com/watch?v=2w9HEm2ezwA
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] FTL Error Checker - v 1.01
Whew. That's good to know. I was getting kinda concerned with how little information there was to fix the issue... Thanks again for help, Taxi :)
If you don't mind, I'm gonna put a link to your video in Superluminal's FAQ... It's always easier to understand a process via example than it is through written description
It's a shame the script doesn't work, but I wasn't too sure about it, anyway *shrug*
Regarding event loops, the EC should already be detecting that... It worked when I tried it, although I think there may be some cases it fails to detect.
If you don't mind, I'm gonna put a link to your video in Superluminal's FAQ... It's always easier to understand a process via example than it is through written description
It's a shame the script doesn't work, but I wasn't too sure about it, anyway *shrug*
Regarding event loops, the EC should already be detecting that... It worked when I tried it, although I think there may be some cases it fails to detect.
Superluminal2 - a ship editor for FTL
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- Posts: 151
- Joined: Thu Jan 23, 2014 1:34 am
Re: [Tool] FTL Error Checker - v 1.01
Thank you taxi!!! it works now!
art and coding tutorials wanted, pm if you have some good ones please!