FTL Captains Edition: Call for Events/Textlists

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stylesrj
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Re: FTL Captains Edition: Call for Events/Textlists

Postby stylesrj » Mon Oct 06, 2014 2:26 am

CragsTheRock wrote:1aab. Lets see how this plays out
Outcome aab. The crew member;s head nods down. "My little friend, you will now refer to me as your master!" You pull out your blaster but it's too late. Your crew member sleepily replies "Yesss master" the slug threatens "Ssshoot me, and you will get your buddy angry, You may wake up." Your crew member wakes with spirals in it's eyes. You wake him up and drag him along into your ship. Your crew member doesn't remember any thing and he/her acts extremely weird for the rest of the trip. Atleast one of your crew member took notes of the show.
(Reward: One random crew member loses skills, add hypnosis augment)
(Hypnosis augment can gain one crew if there is only one crew on an enemy ship) and there is no drones)


Unfortunately events and augments don't work that way.

-------------------

Just some ideas for events:

"You arrive at the beacon over an icy planet. Your scanners detect that an experimental chemical was used that froze the planet's surface. A large set of tracks can be found running across the world where the rest of the population lives on a massive, long train that pierces through the snow. You see nothing of interest and move on."

- Insert empty beacon choices here-

Or:

"You arrive at the beacon over a primitive planet that seems to be in the Middle Ages. Several kingdoms are waging war over a very uncomfortable-looking throne. On the other continent, you find there's a warrior princess marching on several large cities with large lizard-like beasts flying overhead. You wonder if this is all some sort of game then prepare to move on."

-insert empty beacon choices here-

Or:

"You arrive at the beacon. Nothing seems to be here until you get an incoming transmission - "That's a very nice ship you have there. It'd be a sssshame if sssomething were to happen to it." You find it's coming from a cube-shaped planet and decide to move on due to lack of interest."

-insert empty beacon choices here-

Basically these events talk about strange and fantastical scenarios of fiction... and they're pretty much commonplace throughout the galaxy and not of interest to a ship on the run from the Rebels.
woop2000
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Re: FTL Captains Edition: Call for Events/Textlists

Postby woop2000 » Mon Dec 29, 2014 11:15 am

This is an event:
You are entered in a ice asteroids sector. Your FTL is frozen and you can't move.
A hostile ship approaches and open fire on your shields.
They sent you a transmission: Surrender or your ship will be destroyed!

1.Attack the ship and go away (3 Fuel,0 Drone part, Medium scraps)

2Exchanges with they one weapon for the freedom (-1 weapon, +4 Fuel)

3(Blue)Launch a ion charge on the weapon and get away (If you have a Ion cannon)
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stylesrj
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Re: FTL Captains Edition: Call for Events/Textlists

Postby stylesrj » Mon Dec 29, 2014 2:03 pm

woop2000 wrote:This is an event:
You are entered in a ice asteroids sector. Your FTL is frozen and you can't move.
A hostile ship approaches and open fire on your shields.
They sent you a transmission: Surrender or your ship will be destroyed!

1.Attack the ship and go away (3 Fuel,0 Drone part, Medium scraps)

2Exchanges with they one weapon for the freedom (-1 weapon, +4 Fuel)
Can't do that. You can't give away weapons.

3(Blue)Launch a ion charge on the weapon and get away (If you have a Ion cannon)


So essentially it's another battle, except that the ion cannon instantly avoids the event, even if the enemy ship has 4 layers of shield? Then you wonder why it doesn't work in any other event? The ice asteroids do something with ions? But why ice asteroids and not say an ion storm which makes more sense?
I ask myself way too many questions...
Kennyus
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Re: FTL Captains Edition: Call for Events/Textlists

Postby Kennyus » Thu Jan 29, 2015 10:49 am

This event can only occur in;
Zoltan Controlled Sector and
Zoltan Homeworlds.


As you arrive, you spot a small planet with white clouds surrounding it. One of your crew members points out that this planet is too small to be a gas giant.

1. Attempt to scan the planet...

2. Ignore it.

3. (Long-Ranged Scanners) Scan the planet...

4. (lvl. 3 Sensors) Scan the planet...

5. (Slug Crew) Telepathically scan the planet for life...

6. (Zoltan Crew) Overcharge your sensor system...

1a. You try to scan the planet, but you cannot penetrate the atmosphere. You prepare to move on... (End Event)

2a. The Zoltan hold strict laws that restrict contact with intelligent life and you cannot risk the mission to go exploring, you prepare to move on. (End Event)

2b. You move further away from the planet and turn your attention to the beacon. As you wait for your FTL to charge, you spot multiple plant covered ships studying the beacon. You decide it's best not to disturb them. (End Event)

3 and 4a. Your scans are able to penetrate the thick atmosphere and show a world covered completely by jungle and teeming with an extremely high amount of diverse lifeforms.

5a. Your slug members' eyes glaze over and he seems to enter into a trance-like state, a few minutes goes by as the slug member wakes up from his slumber. "Yesssss, there ssssseemss to be a large quantity of lifeformsssss living on the sssurface of the planet."

6a. Your Zoltan's face turns bright pink as he tries to overcharge the system, you get short glimpses of a jungle covered plane with a diverse set of plant-life. As you look, a huge, overgrown space ship flashes onscreen but immediately disappears! You question if this was just an illusion or if there is really a ship down there. As you're wondering what it could've been, the Zoltan gives in to the huge stress and collapses onto the floor. One of your crew members gets him some water and you carry him to a soft chair. The Zoltan is probably just exhausted.

(3, 4, 5, and 6 all lead to the same options)

1. Try to get close to the planet's surface...

2. Pull out, it's too dangerous. (End Event)

3. (Rock Plating) Get close to the planet's surface...

4. (Titanium System Casing) Get close to the planet's surface...


1a. Your ship starts breaking apart and you're forced to pull out. (3-4 Hull Damage, with fire to a random place/places)

1b. Your ship pushes through the atmosphere with no damage at all, as you sigh in relief, a giant, flying, green whale smashes into your ship. Luckily, your ship took no damage from this strange event.

3a. Your Rock Plating lets you breeze through the atmosphere and arrive to your calculated destination.

4a. Your Titanium System Casing protects your ship from the rough atmosphere as your ship whizzes through the thick clouds.

(1b, 3a, and 4a all have this option)

1. Explore...

1a. You send an away team through the thick canopies and before long, you are greeted by a strange plant species that seems to stare back at you. They look into your eyes and says something that your translator finds easy to translate. "Traveller from stars... aliens... existence known... friend or foe?" You answer friend and the translator answers "Nùnbar." The plant species points to the space shuttle you saw earlier. To your surprise, the plant was never attached to the ground and leads your crew to the overgrown ship.

1. Continue...

1a. There seems many of the talking plants and as you wonder what they're doing, one of them speaks to you "Your language is fascinating, and it is great to meet you alien." Your crew look around and realise that these are a very intelligent race on the verge of FTL space travel. The one who spoke to you earlier points at a screen on the space ship. "We're trying to figure out how to warp space to travel from one place to another. We could use some help.

1. Give them your FTL research data.

2. (Adv. FTL Navigation) Upload everything they need.

1a. It takes a long time for the codes and data to reach the computers abut the plant creatures speak, "Our sincere thanks, information... sufficient!" They present you with different plant and animal species that you've never seen before. They'll probably be worth a lot of scrap, you load them onto your ship.

2a. You upload everything they could possibly need to know to their systems. "Splendid!" You probably saved them months of research from helping them. They present you with different plant and animal species that you've never seen before. They'll probably be worth a lot of scrap, you load them onto your ship.

(1a and 2a both lead to the same options) As you prepare to leave, you ask them a question...

1. "What will you do with the information?"

2. "Do you know about the advancing Rebel Fleet?"

3. "Where are the rest of your people?"

1a. They answer, "We will begin to modify our ships so they can harness and use the massive energy given off of the beacon to explore space." You wave goodbye and are ready to jump to the next beacon. (Reward: High amount of scrap).

2a. They answer, "No, thank you for the information. We were invaded before, we have learned how to defend our planet." As he says this, he points at a huge cannon-like weapon pointed to the sky surrounded by many war ships. "We have countless amounts of these all around the planet." You smile as you realise this planet will not fall into the hands of the rebels. As you wave goodbye and get ready to jump to the next beacon. (High amount of scrap and Rebel Fleet delayed for 3 turns)

3a. They answer, "Our people live on the other side of the planet, we are just a research team." Wishing you had the time to visit the other side you wave goodbye and prepare to jump to the next beacon. (High amount of scrap and a random augment).
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NarnKar
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Re: FTL Captains Edition: Call for Events/Textlists

Postby NarnKar » Thu Jan 29, 2015 1:43 pm

Kennyus, looks like a good event.

The only thing I'd have to say is that, I think in a vanilla FTL event or in another CE event, it's established that the Federation sticks to a protocol of non-interference. (The event in question is the one with the primitive tribal species, overheard in a Zoltan bar.)
Kennyus
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Re: FTL Captains Edition: Call for Events/Textlists

Postby Kennyus » Sun Feb 01, 2015 10:01 am

Ough yeah, what about if you scan the planet and you find out what's on it (intelligent life), you quickly try to leave but an animal (maybe a FLYING WHALE) knocks into your ship and you crashland on the planet (No damage done since the tree people eventually fix your ship hull). Or, maybe, you get this in a distress beacon where intelligent life (tree people) contact you with their overgrown ships. You can choose 1st option or 2nd option and I'll make the differences!
PiratedChaos
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Re: FTL Captains Edition: Call for Events/Textlists

Postby PiratedChaos » Sun Mar 08, 2015 3:06 am

Crystalline-Rebel Alliance

Occurs in: Crystal Sector, Rebel Sector, Rebel Stronghold

As you arrive in the sector you see a Rebel escorting a Crystalline Cruiser on the horizon. You don't know what happened, but they have not seen you yet.

1. Investigate
-You head closer to the pair of ships. Suddenly, the Rebel fires at you, and you are taken by surprise and have a disabled engine!
(Kill a rebel)
-As you take a look, the Crystal Ship suddenly fires a crystal shard into the Rebel's hull. You finish the job, and the Crystalline ship offers a reward for your help. (High Scrap and Resources + Augment)
-The ship rumbles closer. Suddenly, the Crystalline Ship kills the rebel, and focus fires on you! "The only way out is to talk or battle."
(Talk to Crystalman)

2. Leave
-It's too dangerous to have both a Crystal and a Rebel attacking you. You prepare the FTL drive.

3.(Crystalline Crew) Talk to the Crystal
-Your Crystal hails the Crystalline Cruiser and asks what's happening. "We have..created an 'alliance' between the Rebels...but you are one of our own. Take this prototype weapon."(Crystal Weapon + Medium Scrap)
-You contact the ship on Crystal comm. channels. The Crystalline responds with a angry curse and opens fire!(Fight a crystal)

Kill a rebel

When Killed:
-The rebel explodes, leaving behind a good amount of scrap material.(High Scrap/Resources and talk to crystal)
-You kill all the crew and discover a secret Crystalline weapon! The Rebels must have been sharing weaponry with the Crystals!(Random Crystal weapon + Talk to a crystal)

Kill a Crystal

When killed:
-The Crystal ship explodes, leaving behind a good amount of crystal shards and scrap.(High scrap/resources)
-The crew on the ship have been killed, but as you scrap the cruiser you discover a Rebel weapon, modified to shoot quicker!(High Scrap + Random standard weapon)

Talk to Crystal
-"Why are you here? Why had you have to kill our friends?"

1. Explain about the Rebels
-You explain to them about the armada of rebels on your tail."Yes,yes, now we understand. Take this for the help."
(Random weapon)
-While attempting to explain to them about the Rebels, the crystals get restless and power weapons! (Fight a Crystal)
-"We are sorry that we didn't listen to all the warnings. For your troubles, we have a little selection of items to purchase here, and we will repair your ship".(A Crystal shop opens and you get repaired for 15 hull)

2.[color=#00BFFF](Crystal Crew) Have your Crystal talk)/color]
-You explain about the Rebels to the Crystalmen."We are very sorry we weren't listening to all the warnings. For your troubles, we have a prototype weapon."(Crystalline weapon)
-"Thank you for telling us about the rebel threat. We have a secret ship booster for you here."(Crystal Vengeance)
-Explaining about the Rebels, the Crystals apologize and inform you of a hidden Crystalline Base!(get a quest marker.)

Hidden Crystal Base

-You find the planet at the indicated coordinates. Your initial scans show the planet to be barren and devoid of life, but you get a prompt reply when you broadcast on Crystalline frequencies. "Hello! We heard about you from our friends. We'll bring you up some supplies."(Scrap and a drone)

-By following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew.(Crystal crew + Scrap)

-You search the coordinates given to you, and find a well hidden small cache of Crystalline supplies. You take all the loot.(High amount of scrap and resources)
You find a well-hidden Crystalline space-dock. They offer you some supplies in addition to fully repairing your ship.(35 Hull repair + medium amount of scrap and resources)

-You search near the coordinates given to you, but your search yields no results. Perhaps they were mistaken.
1.Leave.
-Nothing happens.
2.(Improved Sensors) Run a second scan pass. (Requires level 2 Sensors)
Your Advanced Sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a supply cache whose Crystalline signal emitter has malfunctioned.
(Medium amount of scrap and resources)
3.(Advanced Sensors) Run a second scan pass. (Requires level 3 Sensors)
Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Crystalline signal emitter has malfunctioned.
(medium scrap and weapon)
(Long-Ranged Scanners) Run a second scan pass.
Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Crystalline signal emitter has malfunctioned.
(medium scrap and weapon)
Won on Hard: All ships! :D
Won on CE Hard: Kestrel A, Engi C, Federation B, Zoltan C, Slug A, Rock B
PiratedChaos
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Re: FTL Captains Edition: Call for Events/Textlists

Postby PiratedChaos » Sun Mar 08, 2015 3:17 am

Empty Beacon ideas

You arrive in the sector to see a beautiful planet with lush rainforests and small settlements spread across the planet. Seeing that there's nothing of interest, you prepare to move on.

As your view clears, you look around, seeing gorgeous nebulae and distant stars around you. You take a moment to enjoy the scenery and get ready to jump.

While you power up your FTL Drive, you think of what would have been happening if there were no rebels, if everything was perfect, like it was years ago. You dismiss the thought and prepare to leave.
Won on Hard: All ships! :D
Won on CE Hard: Kestrel A, Engi C, Federation B, Zoltan C, Slug A, Rock B
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stylesrj
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Re: FTL Captains Edition: Call for Events/Textlists

Postby stylesrj » Sun Mar 08, 2015 3:42 am

Heh, guess what game I've been playing too much of:

Your ship arrives at the beacon. Initially you can't see anything of interest besides a life-sustaining planet but as you're about to move on, your ship is stolen by bats and dragged to an underwater cave. You and your crew have an epic adventure managing supplies, fuel and terror and you find a way north to escape back to the stars loaded with booty.

However upon returning to the beacon, you find out your treasures are not actually of any value for a starship and you jettison it out the airlock. Oh well time to move on.

-insert empty beacon dialogues here-
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Sleeper Service
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Re: FTL Captains Edition: Call for Events/Textlists

Postby Sleeper Service » Sun Mar 08, 2015 2:11 pm

Also you had to do a lot of reading.
(Haven't played it yet, I'll get it eventually when it's on sale)