Ship ID list?

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Flypaste
Posts: 44
Joined: Wed Nov 21, 2012 4:04 am

Ship ID list?

Postby Flypaste » Wed Apr 03, 2013 2:13 am

I want to know what the IDs for all the ships are, i keep getting confused with them. (all modded ships' devs chose to use kestrel for some dumb reason and i want to change them to replace the useless ships like engine B and noether varients)

All i know is player_ship_circle, and i don't know what the B varient is called of the engie cruiser.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Ship ID list?

Postby Vhati » Wed Apr 03, 2013 4:01 am

Kestrel
ID: PLAYER_SHIP_HARD / PLAYER_SHIP_HARD_2
Layout: kestral / kestral_2

Mantis
ID: PLAYER_SHIP_MANTIS / PLAYER_SHIP_MANTIS_2
Layout: mantis_cruiser / mantis_cruiser_2

Stealth
ID: PLAYER_SHIP_STEALTH / PLAYER_SHIP_STEALTH_2
Layout: stealth / stealth_2

Engi
ID: PLAYER_SHIP_CIRCLE / PLAYER_SHIP_CIRCLE_2
Layout: circle_cruiser / circle_cruiser_2

Federation
ID: PLAYER_SHIP_FED / PLAYER_SHIP_FED_2
Layout: fed_cruiser / fed_cruiser_2

Slug
ID: PLAYER_SHIP_JELLY / PLAYER_SHIP_JELLY_2
Layout: jelly_cruiser / jelly_cruiser_2

Rock
ID: PLAYER_SHIP_ROCK / PLAYER_SHIP_ROCK_2
Layout: rock_cruiser / rock_cruiser_2

Zoltan
ID: PLAYER_SHIP_ENERGY / PLAYER_SHIP_ENERGY_2
Layout: energy_cruiser / energy_cruiser_2

Crystal
ID: PLAYER_SHIP_CRYSTAL / PLAYER_SHIP_CRYSTAL_2
Layout: crystal_cruiser / crystal_cruiser_2

The Kestrel tends to get replaced because for any given player, other ships might not be unlocked.
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: Ship ID list?

Postby DryEagle » Wed Apr 03, 2013 10:33 am

a couple things you should bear in mind:
- don't use the fed cruiser unless you specifically need to, it has a few special hardcoded elements
- if a mod comes with anything renamed like the layout/images then leave those as they are, the only thing you should change is player_ship_whatever (if the mod was made correctly and not linked to that ship in every namespace :roll: )
- using multiple player-ships from different mods together is generally a bad idea because if they disable/change any systems etc, they will conflict with each other and one of the mods will overwrite the other meaning something will be broken. basically, play mods 1 at a time for the best experience (this goes for ships. things like better backgrounds is compatible with most mods, etc)
All ships I have created include custom weapons, graphics etc:
Image
ImageImageImageImage
Flypaste
Posts: 44
Joined: Wed Nov 21, 2012 4:04 am

Re: Ship ID list?

Postby Flypaste » Wed Apr 03, 2013 12:58 pm

yup, i know. like your amber shard wouldn't work well with nay other ship due to its overwrites an dthe oxugen warning being removed.

(i tried to make ships myself at one point but my ship maker was defective so i gave up)