[REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Discuss and distribute tools and methods for modding. Moderator - Grognak
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby nataryeahbuddy » Wed Mar 13, 2013 12:27 pm

FINALLY finished the PEWPEW! (having some trouble with the animations)
I'm working on torchwood and pieman's weapon :D
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
ThePieman
Posts: 43
Joined: Thu Mar 07, 2013 4:05 pm

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby ThePieman » Wed Mar 13, 2013 3:02 pm

Ooh new weapon idea:
Photon Beam and Dark Matter Beam:
Photon:
Desc: An experimental weapon utilizing the power of superheated photons to ionize shields and to set ships aflame.
Appearance: A golden looking beam weapon, recolor the pike maybe?-(I know the beam color can't be changed, :/)
1 ion damage per room
1 system/hull damage
100% chance of fire
Beam length: Shorter than the Pike but longer than a Halberd.

Dark Matter:
Desc: An experimental weapon utilizing the power of magnetically accelerated dark matter to disable ships and rip apart the very atoms of lifeforms.
Appearance: Purple-ish beam, again maybe a recolor of the Pike?
1 ion damage per room
1 system/hull damage
Deals bio-beam damage.
Beam length: Shorter than the Pike but longer than a Halberd.

Both should require maybe 4 power, and 15 seconds to charge.
Torchwood202
Posts: 132
Joined: Sun Sep 30, 2012 4:10 pm

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby Torchwood202 » Wed Mar 27, 2013 12:23 am

Droid Cannon

Backstory: This weapon is shrouded in mystery. It is rumored that a paranoid Engi predicted the war and created a weapon that could mass-produce anti-ship drones...

Description: A big, futuristic cannon that looks hastily put together (Ex. wires visible, plating loose...). Hole on end is bigger then a drone.

Type: Drone-Spawner

Stats:
Charge time: 22 seconds
Drones spawned: 1
Drone Type: Anti-ship M1
Uses 1 drone part per 22 seconds as long as it is online

Other stuff: This weapon spawns drones at the 1 drone part every 25 seconds its online. You can turn it off at any time to stop using up you drone parts.

I am not sure if this is possible to make :?
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby DryEagle » Wed Mar 27, 2013 12:24 am

it isn't.
All ships I have created include custom weapons, graphics etc:
Image
ImageImageImageImage
speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby speedoflight » Wed Mar 27, 2013 1:28 am

ThePieman wrote:Ooh new weapon idea:
Photon Beam and Dark Matter Beam:
Photon:
Desc: An experimental weapon utilizing the power of superheated photons to ionize shields and to set ships aflame.
Appearance: A golden looking beam weapon, recolor the pike maybe?-(I know the beam color can't be changed, :/)
1 ion damage per room
1 system/hull damage
100% chance of fire
Beam length: Shorter than the Pike but longer than a Halberd.

Dark Matter:
Desc: An experimental weapon utilizing the power of magnetically accelerated dark matter to disable ships and rip apart the very atoms of lifeforms.
Appearance: Purple-ish beam, again maybe a recolor of the Pike?
1 ion damage per room
1 system/hull damage
Deals bio-beam damage.
Beam length: Shorter than the Pike but longer than a Halberd.

Both should require maybe 4 power, and 15 seconds to charge.


U have red beams, red beams and red beams. U cant re-color em or re-texturize em, sadly. Thats the reason beam weapons are so abandoned.. i already have about more than 50 beam textures / sprites ready to use, but sadly i cant use em on my mods.
My currently mods / wips ->
ImageImage
ThePieman
Posts: 43
Joined: Thu Mar 07, 2013 4:05 pm

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby ThePieman » Wed Mar 27, 2013 6:43 pm

speedoflight wrote:U have red beams, red beams and red beams. U cant re-color em or re-texturize em, sadly. Thats the reason beam weapons are so abandoned.. i already have about more than 50 beam textures / sprites ready to use, but sadly i cant use em on my mods.

I knew this, were you reading my post quickly? I believe I said that at some point. I really wish we could change beam color, though.
Torchwood202
Posts: 132
Joined: Sun Sep 30, 2012 4:10 pm

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby Torchwood202 » Sun May 19, 2013 8:43 pm

Bump!
HarkintheMantis
Posts: 77
Joined: Sun Jun 21, 2015 12:48 am

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby HarkintheMantis » Fri Jun 26, 2015 5:31 am

The Heavy Purge Cannon

4 power
5 damage
High breach chance
10 second charge time

developed in a alterent universe where the no mantis has gone before... (sins of a solar empire) The federation has breached that universe and entered it and stole this experemental Titan weapon. By HarkintheMantis

Missle battery

4 power
10 damage
20 second charge
fires ten seperat missles with no sheld peirce
missles one damage a peice

developed in a alterent universe where the no mantis has gone before... (sins of a solar empire) The federation has breached that universe and entered it and stole this experemental Titan weapon. By HarkintheMantis
HARKINTHEMANTIS ROCKS!!!!
:mrgreen: :mrgreen: :mrgreen: :mrgreen:
HarkintheMantis
Posts: 77
Joined: Sun Jun 21, 2015 12:48 am

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby HarkintheMantis » Fri Jun 26, 2015 5:36 am

i forgot the discripion of apperance

The Heavy Purge Cannon

Looks like a what a ASB cannon would look like
Rarity- rare

Missle battery

Looks like a cannon with 10 holes in it
Note Uses missles
rarity-rare
HARKINTHEMANTIS ROCKS!!!!
:mrgreen: :mrgreen: :mrgreen: :mrgreen:
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Postby stylesrj » Fri Jun 26, 2015 7:30 am

You know, you can edit posts. There's an icon in the upper right corner of your post. It's next to the (!) (or the (x) icon)