FINALLY finished the PEWPEW! (having some trouble with the animations)
I'm working on torchwood and pieman's weapon
[REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
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- Joined: Sun Jan 20, 2013 1:37 am
Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
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- Joined: Thu Mar 07, 2013 4:05 pm
Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
Ooh new weapon idea:
Photon Beam and Dark Matter Beam:
Photon:
Desc: An experimental weapon utilizing the power of superheated photons to ionize shields and to set ships aflame.
Appearance: A golden looking beam weapon, recolor the pike maybe?-(I know the beam color can't be changed, :/)
1 ion damage per room
1 system/hull damage
100% chance of fire
Beam length: Shorter than the Pike but longer than a Halberd.
Dark Matter:
Desc: An experimental weapon utilizing the power of magnetically accelerated dark matter to disable ships and rip apart the very atoms of lifeforms.
Appearance: Purple-ish beam, again maybe a recolor of the Pike?
1 ion damage per room
1 system/hull damage
Deals bio-beam damage.
Beam length: Shorter than the Pike but longer than a Halberd.
Both should require maybe 4 power, and 15 seconds to charge.
Photon Beam and Dark Matter Beam:
Photon:
Desc: An experimental weapon utilizing the power of superheated photons to ionize shields and to set ships aflame.
Appearance: A golden looking beam weapon, recolor the pike maybe?-(I know the beam color can't be changed, :/)
1 ion damage per room
1 system/hull damage
100% chance of fire
Beam length: Shorter than the Pike but longer than a Halberd.
Dark Matter:
Desc: An experimental weapon utilizing the power of magnetically accelerated dark matter to disable ships and rip apart the very atoms of lifeforms.
Appearance: Purple-ish beam, again maybe a recolor of the Pike?
1 ion damage per room
1 system/hull damage
Deals bio-beam damage.
Beam length: Shorter than the Pike but longer than a Halberd.
Both should require maybe 4 power, and 15 seconds to charge.
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Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
Droid Cannon
Backstory: This weapon is shrouded in mystery. It is rumored that a paranoid Engi predicted the war and created a weapon that could mass-produce anti-ship drones...
Description: A big, futuristic cannon that looks hastily put together (Ex. wires visible, plating loose...). Hole on end is bigger then a drone.
Type: Drone-Spawner
Stats:
Charge time: 22 seconds
Drones spawned: 1
Drone Type: Anti-ship M1
Uses 1 drone part per 22 seconds as long as it is online
Other stuff: This weapon spawns drones at the 1 drone part every 25 seconds its online. You can turn it off at any time to stop using up you drone parts.
I am not sure if this is possible to make
Backstory: This weapon is shrouded in mystery. It is rumored that a paranoid Engi predicted the war and created a weapon that could mass-produce anti-ship drones...
Description: A big, futuristic cannon that looks hastily put together (Ex. wires visible, plating loose...). Hole on end is bigger then a drone.
Type: Drone-Spawner
Stats:
Charge time: 22 seconds
Drones spawned: 1
Drone Type: Anti-ship M1
Uses 1 drone part per 22 seconds as long as it is online
Other stuff: This weapon spawns drones at the 1 drone part every 25 seconds its online. You can turn it off at any time to stop using up you drone parts.
I am not sure if this is possible to make
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- Joined: Mon Feb 18, 2013 11:08 am
Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
ThePieman wrote:Ooh new weapon idea:
Photon Beam and Dark Matter Beam:
Photon:
Desc: An experimental weapon utilizing the power of superheated photons to ionize shields and to set ships aflame.
Appearance: A golden looking beam weapon, recolor the pike maybe?-(I know the beam color can't be changed, :/)
1 ion damage per room
1 system/hull damage
100% chance of fire
Beam length: Shorter than the Pike but longer than a Halberd.
Dark Matter:
Desc: An experimental weapon utilizing the power of magnetically accelerated dark matter to disable ships and rip apart the very atoms of lifeforms.
Appearance: Purple-ish beam, again maybe a recolor of the Pike?
1 ion damage per room
1 system/hull damage
Deals bio-beam damage.
Beam length: Shorter than the Pike but longer than a Halberd.
Both should require maybe 4 power, and 15 seconds to charge.
U have red beams, red beams and red beams. U cant re-color em or re-texturize em, sadly. Thats the reason beam weapons are so abandoned.. i already have about more than 50 beam textures / sprites ready to use, but sadly i cant use em on my mods.
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- Joined: Thu Mar 07, 2013 4:05 pm
Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
speedoflight wrote:U have red beams, red beams and red beams. U cant re-color em or re-texturize em, sadly. Thats the reason beam weapons are so abandoned.. i already have about more than 50 beam textures / sprites ready to use, but sadly i cant use em on my mods.
I knew this, were you reading my post quickly? I believe I said that at some point. I really wish we could change beam color, though.
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- Posts: 77
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Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
The Heavy Purge Cannon
4 power
5 damage
High breach chance
10 second charge time
developed in a alterent universe where the no mantis has gone before... (sins of a solar empire) The federation has breached that universe and entered it and stole this experemental Titan weapon. By HarkintheMantis
Missle battery
4 power
10 damage
20 second charge
fires ten seperat missles with no sheld peirce
missles one damage a peice
developed in a alterent universe where the no mantis has gone before... (sins of a solar empire) The federation has breached that universe and entered it and stole this experemental Titan weapon. By HarkintheMantis
4 power
5 damage
High breach chance
10 second charge time
developed in a alterent universe where the no mantis has gone before... (sins of a solar empire) The federation has breached that universe and entered it and stole this experemental Titan weapon. By HarkintheMantis
Missle battery
4 power
10 damage
20 second charge
fires ten seperat missles with no sheld peirce
missles one damage a peice
developed in a alterent universe where the no mantis has gone before... (sins of a solar empire) The federation has breached that universe and entered it and stole this experemental Titan weapon. By HarkintheMantis
HARKINTHEMANTIS ROCKS!!!!
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- Joined: Sun Jun 21, 2015 12:48 am
Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
i forgot the discripion of apperance
The Heavy Purge Cannon
Looks like a what a ASB cannon would look like
Rarity- rare
Missle battery
Looks like a cannon with 10 holes in it
Note Uses missles
rarity-rare
The Heavy Purge Cannon
Looks like a what a ASB cannon would look like
Rarity- rare
Missle battery
Looks like a cannon with 10 holes in it
Note Uses missles
rarity-rare
HARKINTHEMANTIS ROCKS!!!!
- stylesrj
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- Joined: Tue Jul 08, 2014 7:54 am
Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
You know, you can edit posts. There's an icon in the upper right corner of your post. It's next to the (!) (or the (x) icon)