stargateprovider wrote:But the GBA had more colours didn't it, so why is it all grayish? Not that I really mind, I like it anyway. This actually reminds me how I wanted to make a NES palette swap mod once... and it kinda made me want to do that again.
Not sure, I based that on
wikipedia, claiming the game boy was using monochrome four colour, although game boy advanced might have had a larger palette. Now that you say it the palette probably doesn’t even match, might be that I just made one up. Looking forward to colour swaps you can come up with. I wanted to do that as well at some point, but couldn't get bothered in the end, since it seems that the hard-wired UI colour would always spoil it a bit.
Qwerty343D wrote:Part of me actually wonders though, Could someone put FTL on a GBA? or at the very least a DS?
Technical requirements for hand helds are getting more lax now, or so I have hear, but since the game is build in a custom engine it might still be hell of a work to do. Would be easier to port if its made in unity actually. And of course there is the question of whether it would actually play that well due to different control schemes and the like. Well, there was this one person on redit that did a simple gba style clone though, if you wanna check it out there is a download in this video description:
https://www.youtube.com/watch?v=yXZ9AbNoPI0//Edit: Oh ok, I guess I meant the game boy pocket, game boy advance indeed had way more colours apparent. Guess I'll have my
"real gamer" license revoked then.