Re: Mod Testing Environment (1.2) (AE Compatible)
Posted: Sat May 02, 2015 10:58 pm
I checked the files and some events caused crashes due to misplaced </choice> tags, for the most part.
I used a work-in-progress MTE version to test the events, and fixed some of them! I'm sending you a zip containing the mod and the version of MTE i used. There are still two events that cause crashes, but i couldn't pinpoint the issue. I'm sending you a PM with more informations.
Since I don't know if and when i'll ever publish the revised version of MTE that i've always wanted to do, i'm posting my latest progress on it as well.
Its ship selection tree is obsolete, and it lacks some of the current deaths and autoreward functionalities, but it allows players to spawn enemy boarders and ship on the same beacon. (previously you could only pick one.)
I've been meaning to redesign the choice trees to be memory-efficient and more streamlined, but didn't get very far at it. :\
Anyway, here it is.
MTE v2.7.36 (direct dropbox link)
MTE CCP 2, v0 (direct dropbox link)
I used a work-in-progress MTE version to test the events, and fixed some of them! I'm sending you a zip containing the mod and the version of MTE i used. There are still two events that cause crashes, but i couldn't pinpoint the issue. I'm sending you a PM with more informations.
Since I don't know if and when i'll ever publish the revised version of MTE that i've always wanted to do, i'm posting my latest progress on it as well.
Its ship selection tree is obsolete, and it lacks some of the current deaths and autoreward functionalities, but it allows players to spawn enemy boarders and ship on the same beacon. (previously you could only pick one.)
I've been meaning to redesign the choice trees to be memory-efficient and more streamlined, but didn't get very far at it. :\
Anyway, here it is.
MTE v2.7.36 (direct dropbox link)
MTE CCP 2, v0 (direct dropbox link)