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Re: [MOD] Crystal Quest Tweak

Posted: Mon Jun 17, 2013 2:35 pm
by Cathulhu
I tried the Boost version, but in several tries in different Engi spaces i never got the pod to spawn. Yes, i tried all nodes.

Re: [MOD] Crystal Quest Tweak

Posted: Mon Jun 17, 2013 2:39 pm
by fireclaw2006
The new version of ftl does this.

Re: [MOD] Crystal Quest Tweak

Posted: Sun Nov 29, 2015 11:16 am
by Yomamaus
I have downloaded the Crystal Quest mod (viewtopic.php?t=3483)
I get the statis pod and then finally get to the Rock Homeworlds, I talk to the quest giver, go to the quest mark, then the three options are: 1. Scrap it 2. Leave it alone 3. (crystalline) scrap it

Is something wrong, I don't get the option to boot up the ship

Btw i am playing on steam, does this interfere with anything?

Please help, very frustrated :x

Re: [MOD] Crystal Quest Tweak

Posted: Sun Nov 29, 2015 11:41 am
by meklozz
A little weird that that exact text happens, but it's most likely because the mod is outdated. In AE, having a crystal named Ruwen will trigger the quest marker anyway.

Re: [MOD] Crystal Quest Tweak

Posted: Mon Nov 30, 2015 5:13 am
by RAD-82
Yomamaus wrote:3. (crystalline) scrap it


If you are using my Crystal Cataclysm mod, it would say "(Crystal Crew) Scrap it." because I disabled the Crystal quest in it.

I'm not aware of other mods that disable the quest, but I suppose they could exist. Your problem isn't with this Crystal Quest Tweak mod.

Re: [MOD] Crystal Quest Tweak

Posted: Mon Nov 30, 2015 12:13 pm
by Yomamaus
It might be one of my other mods, i'm gonna only use obsidian cruiser and your mod
ty for the help



Btw awesome mod dude :D :D :D