[MOD][GMM] Pirates! V2.0

Distribute and discuss mods that are functional. Moderator - Grognak
jeme223
Posts: 30
Joined: Tue Sep 18, 2012 12:31 am

Re: [MOD][GMM] Pirates! V2.0

Postby jeme223 » Fri Oct 26, 2012 12:12 am

i skimmed through it and saw you were adding ships, may i recommend that you add the ships as a separate mod, like i have some custom ships that id love to play this mod with.... but other than that, i LOVE this idea. i like the ability to pick from more options
alextfish
Posts: 184
Joined: Sun Sep 30, 2012 2:24 pm

Re: [MOD][GMM] Pirates! V2.0

Postby alextfish » Fri Oct 26, 2012 5:17 pm

I imagine GMM ought to handle that fine: just edit ModOrder to ensure your custom ships are later down the list than Pirates!, and you're sorted.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V2.0

Postby RichText » Mon Oct 29, 2012 4:30 am

^Yep; but keep in mind that if any mods above Pirates alter weaponry or events, those features are disabled as well.
DovahTroll
Posts: 1
Joined: Fri Nov 02, 2012 2:05 pm

Re: [MOD][GMM] Pirates! V2.0

Postby DovahTroll » Fri Nov 02, 2012 2:08 pm

How do you uninstall the mod or turn it off?
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V2.0

Postby RichText » Thu Nov 08, 2012 5:44 am

Simply run GMM, deselect "Pirates!," and then press the patch button.
McDougle
Posts: 7
Joined: Thu Nov 08, 2012 10:32 pm

Re: [MOD][GMM] Pirates! V2.0

Postby McDougle » Thu Nov 08, 2012 11:16 pm

So you´re still working on it, Rich?

I want to give this a try when I´m bored of the "maingame". :D
Grumpy
Posts: 10
Joined: Sun Nov 04, 2012 8:07 pm

Re: [MOD][GMM] Pirates! V2.0

Postby Grumpy » Sat Nov 10, 2012 9:03 pm

:lol: ahaahah just feel like laughing....
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V2.0

Postby RichText » Mon Nov 19, 2012 1:04 am

Pardon?
RichText
Posts: 20
Joined: Sat Sep 29, 2012 10:49 pm

Re: [MOD][GMM] Pirates! V2.0

Postby RichText » Thu Dec 06, 2012 4:12 am

Update coming with the winter holidays, stay tuned!
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BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [MOD][GMM] Pirates! V2.0

Postby BrenTenkage » Thu Dec 06, 2012 5:45 am

sweet, can't wait to lets play it
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269