Oh man that was brilliant!
To be fair, I think you guys convinced me that the skulker needs a buff against intruders. Maybe two levels of clone, and/or another crew member.
Ive made it to the boss with the Skimmer on my first test run, and if I can do that, I figured most people should be able to!
You actually still had full weapon power at the end of the skudler fight, y'know? Still, was a very nasty first jump...
[Ships][AE] The Skimmers [v003]
- Gencool
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Re: [Ships][AE] The Skimmers [v002]
Last edited by Gencool on Mon Jun 20, 2016 11:02 am, edited 4 times in total.
- Biohazard063
- Posts: 412
- Joined: Fri Feb 14, 2014 4:38 pm
Re: [Ships][AE] The Skimmers [v002]
Just finished a run with the Skulker. Got to say you've done it again. Great ships.
Should be going up on Friday.
As far as feedback goes, I'd say a 5th shield bar might be in order for the Skulker. The buffer would be a nice thing to have.
I didn't even know you could limit systems on a ship by ship basis...
Which becomes clear when I talk about how it's not too bad as it affects the other two ships as well.
Should be going up on Friday.
As far as feedback goes, I'd say a 5th shield bar might be in order for the Skulker. The buffer would be a nice thing to have.
I didn't even know you could limit systems on a ship by ship basis...
Which becomes clear when I talk about how it's not too bad as it affects the other two ships as well.
- stylesrj
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Re: [Ships][AE] The Skimmers [v002]
You actually still had full weapon power at the end of the skudler fight, y'know? Still, was a very nasty first jump...
I was very much in a rage at that point. I knew I should have had Katatonik do these ships. Everyone wants to hear that Mantis suffer, right?
- Gencool
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- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v003]
Good call, Bio - the 5th bar has been added in the latest update, along with a 5-second stun on the capacitor, and an extra, Zoltan, crewmember.
I look forward to the vid!
Styles - no worries, I totally get it. Just figured I'd rub salt in the wound ^^
Type C is pretty much this pack's Potential, though. The wrong events early on will screw you over so bad.
I look forward to the vid!
Styles - no worries, I totally get it. Just figured I'd rub salt in the wound ^^
Type C is pretty much this pack's Potential, though. The wrong events early on will screw you over so bad.
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Re: [Ships][AE] The Skimmers [v003]
Really cool mod!
The only thing is that I don't know why but everytime I receive a drone from an event or a surrender the game crashes
The only thing is that I don't know why but everytime I receive a drone from an event or a surrender the game crashes
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v003]
That.
That is odd.
Maybe because the ship can't have a dronebay?
Shouldn't be too hard to fix, i'l take a look this weekend.
Thanks for bringing it to my attention, and I'm glad you enjoyed it!
That is odd.
Maybe because the ship can't have a dronebay?
Shouldn't be too hard to fix, i'l take a look this weekend.
Thanks for bringing it to my attention, and I'm glad you enjoyed it!
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [Ships][AE] The Skimmers [v003]
I think it's an issue with Boarding Drones being given out while not having any capacity for a Drone Bay. It's weird how the game works sometimes.
By the way, can a drone be given negative power for the same effects as the Capacitator? Because that might also make for an interesting mechanic. You send out a Support Drone to power up your Attack Drones...
By the way, can a drone be given negative power for the same effects as the Capacitator? Because that might also make for an interesting mechanic. You send out a Support Drone to power up your Attack Drones...
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: [Ships][AE] The Skimmers [v003]
That's something I've definitely tested, and if I didn't release it it probably didn't work, but the capacitor capacitor didn't work the first time I tested it (right after AE released) so maybe it's been fixed somehow.
If it *does* work, it would probably work better than the actual capacitor, since 0 power drones work completely regardless of the state of the dronebay. I've used that one a couple of ships now.
However, if it does work it also means you'll be spending at least 1 drone part per jump, if not 2, since they'll constantly be activating. Best keep it to combat/ship-board drones.
If it *does* work, it would probably work better than the actual capacitor, since 0 power drones work completely regardless of the state of the dronebay. I've used that one a couple of ships now.
However, if it does work it also means you'll be spending at least 1 drone part per jump, if not 2, since they'll constantly be activating. Best keep it to combat/ship-board drones.
- stylesrj
- Posts: 3644
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Re: [Ships][AE] The Skimmers [v003]
Maybe the Capacitator Drones could be something expensive you find in stores, as a sort of power boost. If it does work.
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Re: [Ships][AE] The Skimmers [v003]
Gencool wrote:That.
That is odd.
Maybe because the ship can't have a dronebay?
Shouldn't be too hard to fix, i'l take a look this weekend.
Hope you manage to fix it
Other than that I haven't found problems, so good work!