This is yet another ship-customizer mod (and my first mod), that attempts to be compatible with as much as possible.
DOWNLOAD v0.3
This mod removes all systems except piloting, engines, and oxygen from every ship. It also causes every ship to only have a single human crewmember by default. The first sector is filled with stores where you can purchase crew members and systems before embarking on your journey.
Let me know any suggestions, comments, criticisms or critiques you may have!
Storyline: You're a Rebel captain who is defecting to the Federation. You're using a ship that you captured and stripped down as your getaway vehicle.
CHANGELOG:
Code: Select all
v0.3 - Fixed rebel pursuit never happening
v0.2 - Adjusted balance slightly
v0.1 - Initial release
ARCHIVE:
DOWNLOAD v0.2
DOWNLOAD v0.1
TODO:
1. Decide which weapons to allow/disallow in the store - Currently I haven't changed the defaults, so the only things that appear in the stores are what you would expect to appear in the first sector. What's the best way to modify this while keeping mod compatibility?
2. Balance - My idea is to have easy be CRAZY OP, Normal be a good, fun challenge, and Hard be absolutely brutal. (The difficulty is selectable...all it changes is the amount of starting scrap with which to customize your ship). Please let me know your thoughts on good scrap amounts!
3. Starting sector exit beacon - I couldn't figure out a way to customize ONLY the first sector's exit beacon to add some nice flavor. Any experienced modders have any suggestions?
4. Compatibility - My goal is for this to be compatible with as many mods as possible. My specific goals are for CE, CE - infinite, sM Polish kit, and sMPK: Insurrection. I haven't checked compatibility at all yet, so I will be doing that over the next few days.
5. Don't use Sector 1 - I would really like to be able to keep Sector 1 as a regular sector and have the market sector "before" sector one. I don't know if this is even possible though...