After a long hiatus, Star Wars B-Wing Starships has been updated to version 1.5!
there is now clonebay capability for type B and C, not sure why that was missing...
the type B has been changed with regards to drones and augs:
Rock Plating has been removed and now the drones look better
the type C has been given different weapons, see below, and also the engines level was boosted up from 2 to 3.
EDIT: I might change this, feels a little OP to start. make comparison with stealth B
there are now mostly proper cloak images, not the matrix bs. there is still matrix bs for shields, which I have yet to change.
see the changelog for full details.
I still need to make a proper shield image, it's too bad UltraMantis's video was auto-removed by Twitch
Biohazard063 wrote:What you could do is maybe go for 2 charge lasers (the ones with a max of 2 shots). Still a 4 shot barrage, but a longer cooldown. And once shields are down, you can switch to a faster 2 shot barrage by only charging one shot on each.
Again, these are only idea, so the choice lies with you. You could always try your hand on custom weaponry.
I can't believe I missed this, so I took this advice and now the burst laser mark I's are now charge lasers, recolored, but something is a bit different...
maybe later on I will change this to custom weaponry and also
mr_easy_money wrote:Biohazard063 wrote:I can't see any weapon mounts...
This is on purpose. ...
I felt that the weapons should fire out from those (and they do) instead of mounting them to see them where they don't belong.
I'm thinking of changing this actually, since not seeing the new weapon fire doesn't sit right with me. also if I don't change this I still need to change the 3rd and 4th weapon mounts because they are popping out and it looks terrible.
Biohazard063 wrote:That's where play testing comes in to play.
If the MK III is capable of fully intercepting a burst MKII or something, then it's probably OP.
it can't fully intercept a burst MKII, but it is reliably better than the Defense II