Master Mod List - Advanced Edition

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Postby Sleeper Service » Mon Jul 04, 2016 3:30 pm

June update for the master mod list is live, adding 11 new mods currently marked as [New!]

Cheers!
sul
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Re: Master Mod List - Advanced Edition

Postby sul » Wed Jul 20, 2016 7:06 am

Just a slight tipo in the master mod list, FTL Insurrection links to my Ship Customizer mod. cheers.
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Postby Sleeper Service » Wed Aug 03, 2016 1:33 pm

July update for the master mod list is live, adding 4 new mods currently marked as [New!]

Cheers!
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Jimli_
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Re: Master Mod List - Advanced Edition

Postby Jimli_ » Thu Sep 01, 2016 3:21 am

Just sticking The Leone here so it doesn't miss the monthly update. Cheers.
ImageImageImage
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Postby Sleeper Service » Fri Sep 02, 2016 4:47 pm

August update for the master mod live is live, adding 13 new mods now maked as [New!] or [Updated!]

Cheers!
HSneak
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Re: Master Mod List - Advanced Edition

Postby HSneak » Mon Sep 19, 2016 6:14 pm

Excuse me Sleeper Service, but i was wondering if the mods you posted under "game balance/world overhaul" works together ?? I'm pretty sure they don't but i'd like to be sure, since i LOVE to heavily mod a game (sometimes until the mods limit) and seeing your Master Mod i was like ... :o

So if you CAN, could you please tell me which mods i should avoid to make most of the ones you posted compatible ? ( = using the most mods possible without crashing/heavy bugs)

By the way a BIIIIG thx for your work (I could even see you pointed to pages in some mods for updates, gg no re) :D
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Postby Sleeper Service » Wed Sep 21, 2016 12:57 pm

I'm only cataloguing stuff here, for information on compatibility you'll have to enquire with the individual mod creators. In general, if a mod changes the same thing as another mod they won't be compatible. That doesn't automatically mean that the game won't work, just that one mods content will take precedent over the other.
HSneak
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Re: Master Mod List - Advanced Edition

Postby HSneak » Wed Sep 21, 2016 4:09 pm

Sleeper Service wrote:I'm only cataloguing stuff here, for information on compatibility you'll have to enquire with the individual mod creators. In general, if a mod changes the same thin as another mod they won't be compatible. That doesn't automatically mean that the game won't work, just that one mods content will take precedent over the other.


Yup i could experiment a little and see that ^^

Anyway thank you again for all you did :D
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Sleeper Service
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Re: Master Mod List - September Update

Postby Sleeper Service » Mon Oct 03, 2016 11:58 am

September update for the master mod list is live, adding 9 new mods currently marked as [New!]

Cheers!
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Sleeper Service
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Re: Master Mod List - Advanced Edition

Postby Sleeper Service » Thu Nov 03, 2016 11:07 am

October update for the master mod list is live, adding 8 new mods currently marked as [New!]

Cheers!