[Ship] The Knol

Distribute and discuss mods that are functional. Moderator - Grognak
Arse101
Posts: 21
Joined: Sat Apr 19, 2014 12:25 pm

[Ship] The Knol

Postby Arse101 » Thu Aug 14, 2014 5:55 pm

THE MECH SERIES
-KESTREL MECH
-ENGI MECH
-FEDERATION MECH
-ZOLTAN MECH
-MANTIS MECH
-SLUG MECH
-ROCKMEN MECH
-STEALTH MECH
-LANIS MECH <---(You're Here)
-CRYSTAL MECH


I've finally gotten my Superluminal to work and I've made the Lanis Mech mod, the Hull had some small details that I put in that was really hard, so I hope you like it. :)

Pros:
-Arty Beam
-Fast Firing Starting Arsenal
Cons:
-None Really, It's pretty good.

Screenshots

Go get it here
"IF IT AIN'T A MECH THEN IT'S JUST 10x MORE NOT A MECH!"
domanator21
Posts: 1
Joined: Mon Aug 18, 2014 10:07 am

Re: [Ship] The Knol

Postby domanator21 » Mon Aug 18, 2014 10:09 am

there might be a problem with the door at the bottom of the weapons, i couldn't move any of my crew through it.
Arse101
Posts: 21
Joined: Sat Apr 19, 2014 12:25 pm

Re: [Ship] The Knol

Postby Arse101 » Mon Aug 18, 2014 7:00 pm

domanator21 wrote:there might be a problem with the door at the bottom of the weapons, i couldn't move any of my crew through it.


Dunno what to say, I didn't have a prob with this in testing
"IF IT AIN'T A MECH THEN IT'S JUST 10x MORE NOT A MECH!"