a_twelve_year_old wrote:Cool! I'm excited for this mod and I hope that it turns out well.
In case you don't like your original hulls for the Zoltan station, I have some hull images I created after school. I think one of them looks half decent, so maybe you could take a look at them if you need some stations for the Zoltan.
here's a link to it: http://imgur.com/a/h8i3a
Btw I can make gibs if you decide to implement this hull.
I like the overall design of your station, the only complaint I have, is that it looks a little broken, due to the "scrap pieces" that stick out in some places. That can of course easily be fixed, so if you're willing to do the gibs too, then yes, I could swap out the current zoltan A with yours.
Superbeanz111 wrote:1, Mining stations: Now the asteroid station may be technically a 'mining' station, however my idea is this: Extractor 2.3/1.1, Permanent asteroid field, More events to mine, and a Drone station with a defense drone 2.
You could mine away at the asteroids while defending your station from being damaged by them.
2, Pirate-focused Stations: While yes, you have the pirate stations, I'd LOVE to see the options as maybe an augment to force people to pay tolls, or maybe have a reputation as a pirate station? (Such as more pirates come looking to join your crew, or more rebel/federation encounters coming to stop your evil doings.)
3, More Trading: Now it may be difficult to keep adding augments, however what if there was an augment so that way more ships came specifically to trade with you? Your station would focus more on Drones, Shields, Hull, and boarding rather then weaponry. You can use your Trading augment to do things such as negotiate lower prices on default, Buy prisoners by bribing Federation/Rebel ships, and maybe even pay mining ships to leave and come back later with a shipment of scrap or ore (If they don't get destroyed on the way.)
4, Larger Crew: What's bothered me is that while my space station is supposed to be big, fat, and Filled to the brim with units, however we're still stuck at the 6-7 unit cap. It would be nice to see things such as more chairs in the cockpit, More terminals in the shield/weapon rooms, maybe even common terminals in Thruster rooms for +3 Evade?
1. Well, I probably should give it an extractor, that seems like something I forgot to do. A permanent asteroid field will probably not work out, the only possible permanent environment seems to be a nebula, maybe ASB too, can't remember. Btw, you should be able to use CE's mining/industrial equipment in mining events in the next version, if I can get it to work properly.
2. Maybe a pirate certificate, that you could get from a rather friendly pirate if you help them out? The down-side would be that the maybe less civilians will want to trade with you or that the inspector won't visit you?
3. It would have to be something opposite to the pirate certificate then, maybe a traders certificate/card? That could work out very well.
4. You can't add more than one terminal per room right now, but I did plan to decorate the interior, here's a decorated hangar/docking room (Still thinking whether to paint the floor or not): http://i.imgur.com/x4pjVbE.png
I'm glad you all like the mod so far!